Project which demonstrates using the iCADE, iControlPad and Gametel with iOS devices.
Pair up you iCADE, iControlPad or Gametel controller, run the project and you're off.
To use in your own app, copy the following 3 files from the iCade folder:
iCadeReaderView.h
,iCadeReaderView.m
andiCadeState.h
Add an instance of iCadeReaderView
to your main game view. Set view.active = YES
to ensure
the view receives events from the controller. In addition, when active, the view will
automatically handle didEnterBackground
and didBecomeActive
notifications, to avoid loss of events.
You can either read the iCadeReaderView.iCadeState
property to determine the current state, or
implement the iCadeEventDelegate
protocol on your target to receive appropriate notifications.
Lists the mapping between various controllers. Directional controls are the same. It is recommended you use the latest v2.3 iControlPad firmware and start the device by holding down A+B+Y then START. This firmware will be official soon.
8 buttons are mapped as follows:
iCADE iControlPad (2.1a, 2.3), Gametel
A SELECT
B LEFT SHOULDER
C START
D RIGHT SHOULDER
E Y
F A
G B
H X
The iCADE button layout is:
A C E G
B D F H
Copyright (C) 2011, 2012 by Stuart Carnie
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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