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This is an Unreal Engine 4.27.2 shell project to be used as a platform for developing mods for Skydance Interactive's game The Walking Dead: Saints & Sinners - Chapter 2: Retribution.

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The Walking Dead: Saints & Sinners - Chapter 2: Retribution SDK

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This is an Unreal 4.27.2 shell project to be used as a platform for developing mods for Skydance Interative's game The Walking Dead: Saints & Sinners - Chapter 2: Retribution.

  • Generate Visual Studio project files for Unreal 4.27.2
    • Right click on the .uproject file in File Explorer and select General Visual Studio project files
    • If this option doesn't show in File Explorer context menu, ensure that file associations are in place to open .uproject files with Epic Launcher
    • You can also try launching Unreal Editor and if it prompts to fix file associations, then do so and reboot
  • Copy Wwise AkAudio Plugin files
    • https://www.audiokinetic.com/en/products/wwise/
    • Install Wwise 2019.2.15.7667.2164
    • Integrate Wwise into an empty Unreal 4.27.2 project (in Unreal Editor create an empty project, then in Wwise integrate the referenced version into that new project)
    • Copy contents of [EmptyUnrealProject]\Plugins\Wwise\ to [TWD-CH2-SDK]\Plugins\Wwise\
  • Build Visual Studio project
    • Open TWD.sln (solution file) in Visual Studio (2019 or higher), you may have to install additional components depending on your Visual Studio install
    • Right click on TWD in the Solution Explorer on the Right Side of Visual Studio and select Build
  • Open TWD.uproject in Unreal Editor

Skydance Modding Guidelines

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This is an Unreal Engine 4.27.2 shell project to be used as a platform for developing mods for Skydance Interactive's game The Walking Dead: Saints & Sinners - Chapter 2: Retribution.

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