Stars
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)
LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
Rendering Point Clouds with Compute Shaders
Library to help reading and writing CSV files
Mathijs-Bakker / Extenject
Forked from modesttree/ZenjectDependency Injection Framework for Unity Game Engine
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
UE4 Plugin for generating Impostors for static meshes
A generic post-processing injector for games and video software.
modesttree / Zenject
Forked from ssannandeji/Zenject-2019Dependency Injection Framework for Unity3D
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization…
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
UE4 & Unity plugin to Automatically adjust lightmap scale for meshes in your scene
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
C++ implementation of GJK and EPA algorithms for 2D collision detection
A cross-platform, realtime physics engine for all .NET apps.
This repo contains older DX11-era samples that were previously hosted on CodePlex
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
A reactive take on the ECS pattern for .net game developers
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.