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Original file line number | Diff line number | Diff line change |
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#ifndef JOINT2D_COMPONENT_H | ||
#define JOINT2D_COMPONENT_H | ||
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#include "Supernova.h" | ||
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class b2Joint; | ||
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namespace Supernova{ | ||
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enum class Joint2DType{ | ||
DISTANCE, | ||
REVOLUTE | ||
}; | ||
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struct Joint2DComponent{ | ||
b2Joint* joint = NULL; | ||
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Entity bodyA; | ||
Entity bodyB; | ||
Joint2DType type = Joint2DType::DISTANCE; | ||
bool collideConnected = false; | ||
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Vector2 localAnchorA = Vector2(0.0f, 0.0f); | ||
Vector2 localAnchorB = Vector2(0.0f, 0.0f); | ||
float referenceAngle = 0.0f; | ||
float lowerAngle = 0.0f; | ||
float upperAngle = 0.0f; | ||
float maxMotorTorque = 0.0f; | ||
float motorSpeed = 0.0f; | ||
float enableLimit = false; | ||
float enableMotor = false; | ||
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bool needUpdate = true; | ||
}; | ||
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} | ||
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#endif //JOINT2D_COMPONENT_H |
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Original file line number | Diff line number | Diff line change |
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// | ||
// (c) 2023 Eduardo Doria. | ||
// | ||
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#include "Joint2D.h" | ||
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#include "subsystem/PhysicsSystem.h" | ||
#include "component/Body2DComponent.h" | ||
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using namespace Supernova; | ||
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Joint2D::Joint2D(Scene* scene, Entity entity): EntityHandle(scene, entity){ | ||
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} | ||
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Joint2D::~Joint2D(){ | ||
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} | ||
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Joint2D::Joint2D(const Joint2D& rhs): EntityHandle(rhs){ | ||
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} | ||
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Joint2D& Joint2D::operator=(const Joint2D& rhs){ | ||
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return *this; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,23 @@ | ||
// | ||
// (c) 2023 Eduardo Doria. | ||
// | ||
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#ifndef JOINT2D_H | ||
#define JOINT2D_H | ||
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#include "EntityHandle.h" | ||
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namespace Supernova{ | ||
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class Joint2D: public EntityHandle{ | ||
public: | ||
Joint2D(Scene* scene, Entity entity); | ||
virtual ~Joint2D(); | ||
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Joint2D(const Joint2D& rhs); | ||
Joint2D& operator=(const Joint2D& rhs); | ||
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}; | ||
} | ||
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#endif //BODY2D_H |
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