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Update readme, Fix license link
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JohannesDeml committed Oct 14, 2019
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Don't repeat yourself by writing the same shaders over and over again with little variation. You can expose a lot of different shader settings through enum attributes!
This repository is is primarily documenting all the awesome features that aren't really covered in the Unity Docs.
[Unity Thread](https://forum.unity.com/threads/painless-stencil-shader-with-enums.518966)
> UPM: `"com.supyrb.configurableshaders": "https://github.com/supyrb/ConfigurableShaders#0.6.0"`
> Latest Release: [0.6.0](../../releases/latest)
## Wiki ([Home](../../wiki))
* [Rendering](../../wiki/Rendering)
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Depth01 Shader | ![Depth01Shader](../../wiki/images/DebugShaders/Depth01Demo.gif)
Standard Material Properties | ![Depth01Shader](../../wiki/images/ConfigurableStandardMaterial.png)

## Roadmap
* Add example scenes and example Materials showing off different use cases
* Make it compliant with UPM

## Contribute
We would ❤love to hear from you.
* If you find a problem, either create a PR or file an issue
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* [@bgolus](https://twitter.com/bgolus)

## License
* MIT - see [LICENSE](./LICENSE)
* MIT - see [LICENSE](./LICENSE.md)
* Stanford Bunny from https://graphics.stanford.edu/data/3Dscanrep/

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