Releases: supyrb/signals
Releases · supyrb/signals
1.1.0
New in this version
- Introduce new Console window, that shows a complete picture of all signals similar to Unity's console
- Move logging to own runtime assembly - this creates the possibility to create a runtime debug window similar to the editor windows
- Add information on which code dispatched the signal through Caller Information - This adds almost zero overhead
- Improve general code quality
1.0.0
New in this version
- Runtime can be used outside of Unity
- The dependencies are wrapped inside
#if
directives, so there are no dependencies to unity.
- The dependencies are wrapped inside
- Improved documentation
- Battletested
- Im using signal for a long time now without any bugs, so I'm confident enough to bump this to 1.0.0
0.5.0
0.4.3
0.4.2
New in this version
- Improve editor window detail view to highlight the current listener index
- Refactor ASignal by introducing a State enum
- Make ASignal.Run() private
- Change index incrementation logic for ASignal to always stick to the index which was called last (Important for Pause and Consume
Happy messaging ❇