Implementation of the sw5e system as a module for dnd5e.
To install and use the sw5e module for Foundry Virtual Tabletop, simply paste the following URL into the Install Module dialog on the Setup menu of the application.
https://github.com/sw5e-foundry/sw5e-module/releases/latest/download/module.json
If you wish to manually install the system, you must clone or extract it into the Data/modules/sw5e
folder. You may do this by cloning the repository or downloading a zip archive from the Releases Page.
- Compatibility with dnd5e 4.0.0.
- Superiority progression selectors will no longer show up as 'nulldnull dice' when not available.
- Support for Maneuvers and Superiority 'casting'.
- Compendium Powers now have their resource consumption set to use the correct amount of power points.
- Powercasting and Superiority progression selectors will now be properly disabled on non editable class sheets (unowned or on locked compendia).
- Compendium Powers now have their resource consumption set to use power points.
- Migration.
- Module name changed from
sw5e-module-test
tosw5e
. - Github repository ownership changed to the
sw5e-foundry
organization.
- Adde missing localization for Power and Shield dice.
- Powerbook tab should properly populate with sections for available powercasting levels.
- Item IDs for specific proficiencies and base items.
- Compendium item advancements should now use the correct ids for tool and blaster proficiencies.
- Compendium weapons should no longer have wrong properties due to their descriptions.
- Reload Property automation.
- Very minor rapid/burst automation (when the item action is set to 'saving throw', the base ammo cost is set to the rapid/burst value).
- Compendium items should now have the correct ids on the advancements.
- Compendium species should no longer have active effects that change proficiencies, senses, movement, or any other traits handled by the species item and advancements.
- Compendium classes and archetypes should have the proper powercasting progression.
- Compendium Packs should now actually be included in the release.
- Compendium Packs - This is highly experimental and untested, the majority of the items are untested.
- NPC sheets and unowned powers should no longer fail to open.
- Force/Tech Powers now use the proper ability scores and respect max power level.
- Powercasting
- Localization overrides (I.E: Spell -> Power, Subclass -> Archetype, Race -> Species...)
- Skills (lore, piloting, tech)
- Weapon types (blaster, lightweapon, vibroweapon)
- Tool types (specialist's kits)
- Creature types (droid, force)
- Equipment types (wristpad, focus generator, starship armor, starship equipments)
- Ammunition types (power cell, cartridge...)
- Feature types (invocations, customization options, deployments...)
- Item properties (auto, burst, keen...)
- Galactic Credits
- Damage types (ernegy, ion, kinetic)
- Higher proficiency levels (only display, no automation)
- Conditions (corroded, ignited, shocked, slowed...)
- Languages
- Character flags (Maneuver Critical Threshold, Force/Tech Power discount, Supreme XYZ, Encumbrance Multiplier) (only display, no automation)
- Source Books (PHB, SnV, WH...)
- Numeric Item Properties can have their values set correctly
- Keen property automated