-
Notifications
You must be signed in to change notification settings - Fork 52
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
move robot dialog rendering to new module
- Loading branch information
Showing
4 changed files
with
180 additions
and
144 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,168 @@ | ||
{-# LANGUAGE OverloadedStrings #-} | ||
{-# LANGUAGE NoGeneralizedNewtypeDeriving #-} | ||
|
||
-- | | ||
-- SPDX-License-Identifier: BSD-3-Clause | ||
-- | ||
-- A UI-centric model for Structure presentation. | ||
module Swarm.TUI.Model.Dialog.Robot where | ||
|
||
import Brick hiding (Direction, Location) | ||
import Brick.Widgets.Center (hCenter) | ||
import Brick.Widgets.Table qualified as BT | ||
import Control.Lens as Lens hiding (Const, from) | ||
import Data.IntMap qualified as IM | ||
import Data.Map qualified as M | ||
import Data.Maybe (fromMaybe) | ||
import Linear | ||
import Numeric (showFFloat) | ||
import Swarm.Game.CESK (CESK (..)) | ||
import Swarm.Game.Entity as E | ||
import Swarm.Game.Location | ||
import Swarm.Game.Robot | ||
import Swarm.Game.Robot.Activity | ||
import Swarm.Game.Robot.Concrete | ||
import Swarm.Game.State | ||
import Swarm.Game.State.Robot | ||
import Swarm.Game.State.Substate | ||
import Swarm.Game.Tick (addTicks) | ||
import Swarm.Game.Universe | ||
import Swarm.Game.World.Coords | ||
import Swarm.TUI.Model | ||
import Swarm.TUI.Model.DebugOption (DebugOption (..)) | ||
import Swarm.TUI.Model.Name | ||
import Swarm.TUI.Model.UI | ||
import Swarm.TUI.View.Attribute.Attr | ||
import Swarm.TUI.View.CellDisplay | ||
import Swarm.TUI.View.Util as VU | ||
import Swarm.Util | ||
import Swarm.Util.UnitInterval | ||
import Swarm.Util.WindowedCounter qualified as WC | ||
import System.Clock (TimeSpec (..)) | ||
|
||
-- | Render the percentage of ticks that this robot was active. | ||
-- This indicator can take some time to "warm up" and stabilize | ||
-- due to the sliding window. | ||
-- | ||
-- == Use of previous tick | ||
-- The 'Swarm.Game.Step.gameTick' function runs all robots, then increments the current tick. | ||
-- So at the time we are rendering a frame, the current tick will always be | ||
-- strictly greater than any ticks stored in the 'WC.WindowedCounter' for any robot; | ||
-- hence 'WC.getOccupancy' will never be @1@ if we use the current tick directly as | ||
-- obtained from the 'ticks' function. | ||
-- So we "rewind" it to the previous tick for the purpose of this display. | ||
renderDutyCycle :: GameState -> Robot -> Widget Name | ||
renderDutyCycle gs robot = | ||
withAttr dutyCycleAttr . str . flip (showFFloat (Just 1)) "%" $ dutyCyclePercentage | ||
where | ||
curTicks = gs ^. temporal . ticks | ||
window = robot ^. activityCounts . activityWindow | ||
|
||
-- Rewind to previous tick | ||
latestRobotTick = addTicks (-1) curTicks | ||
dutyCycleRatio = WC.getOccupancy latestRobotTick window | ||
|
||
dutyCycleAttr = safeIndex dutyCycleRatio meterAttributeNames | ||
|
||
dutyCyclePercentage :: Double | ||
dutyCyclePercentage = 100 * getValue dutyCycleRatio | ||
|
||
robotsListWidget :: AppState -> Widget Name | ||
robotsListWidget s = hCenter table | ||
where | ||
table = | ||
BT.renderTable | ||
. BT.columnBorders False | ||
. BT.setDefaultColAlignment BT.AlignCenter | ||
-- Inventory count is right aligned | ||
. BT.alignRight 4 | ||
. BT.table | ||
$ map (padLeftRight 1) <$> (headers : robotsTable) | ||
headings = | ||
[ "Name" | ||
, "Age" | ||
, "Pos" | ||
, "Items" | ||
, "Status" | ||
, "Actns" | ||
, "Cmds" | ||
, "Cycles" | ||
, "Activity" | ||
, "Log" | ||
] | ||
headers = withAttr robotAttr . txt <$> applyWhen debugRID ("ID" :) headings | ||
robotsTable = mkRobotRow <$> robots | ||
mkRobotRow robot = | ||
applyWhen debugRID (idWidget :) cells | ||
where | ||
cells = | ||
[ nameWidget | ||
, str ageStr | ||
, locWidget | ||
, padRight (Pad 1) (str $ show rInvCount) | ||
, statusWidget | ||
, str $ show $ robot ^. activityCounts . tangibleCommandCount | ||
, -- TODO(#1341): May want to expose the details of this histogram in | ||
-- a per-robot pop-up | ||
str . show . sum . M.elems $ robot ^. activityCounts . commandsHistogram | ||
, str $ show $ robot ^. activityCounts . lifetimeStepCount | ||
, renderDutyCycle (s ^. gameState) robot | ||
, txt rLog | ||
] | ||
|
||
idWidget = str $ show $ robot ^. robotID | ||
nameWidget = | ||
hBox | ||
[ renderDisplay (robot ^. robotDisplay) | ||
, highlightSystem . txt $ " " <> robot ^. robotName | ||
] | ||
|
||
highlightSystem = if robot ^. systemRobot then withAttr highlightAttr else id | ||
|
||
ageStr | ||
| age < 60 = show age <> "sec" | ||
| age < 3600 = show (age `div` 60) <> "min" | ||
| age < 3600 * 24 = show (age `div` 3600) <> "hour" | ||
| otherwise = show (age `div` 3600 * 24) <> "day" | ||
where | ||
TimeSpec createdAtSec _ = robot ^. robotCreatedAt | ||
TimeSpec nowSec _ = s ^. uiState . uiGameplay . uiTiming . lastFrameTime | ||
age = nowSec - createdAtSec | ||
|
||
rInvCount = sum $ map fst . E.elems $ robot ^. robotEntity . entityInventory | ||
rLog | ||
| robot ^. robotLogUpdated = "x" | ||
| otherwise = " " | ||
|
||
locWidget = hBox [worldCell, str $ " " <> locStr] | ||
where | ||
rCoords = fmap locToCoords rLoc | ||
rLoc = robot ^. robotLocation | ||
worldCell = | ||
drawLoc | ||
(s ^. uiState . uiGameplay) | ||
g | ||
rCoords | ||
locStr = renderCoordsString rLoc | ||
|
||
statusWidget = case robot ^. machine of | ||
Waiting {} -> txt "waiting" | ||
_ | ||
| isActive robot -> withAttr notifAttr $ txt "busy" | ||
| otherwise -> withAttr greenAttr $ txt "idle" | ||
|
||
basePos :: Point V2 Double | ||
basePos = realToFrac <$> fromMaybe origin (g ^? baseRobot . robotLocation . planar) | ||
-- Keep the base and non system robot (e.g. no seed) | ||
isRelevant robot = robot ^. robotID == 0 || not (robot ^. systemRobot) | ||
-- Keep the robot that are less than 32 unit away from the base | ||
isNear robot = creative || distance (realToFrac <$> robot ^. robotLocation . planar) basePos < 32 | ||
robots :: [Robot] | ||
robots = | ||
filter (\robot -> debugAllRobots || (isRelevant robot && isNear robot)) | ||
. IM.elems | ||
$ g ^. robotInfo . robotMap | ||
creative = g ^. creativeMode | ||
debugRID = s ^. uiState . uiDebugOptions . Lens.contains ListRobotIDs | ||
debugAllRobots = s ^. uiState . uiDebugOptions . Lens.contains ListAllRobots | ||
g = s ^. gameState |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.