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- bump Swarm version in Cabal - write CHANGELOG for the first release
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# Revision history for swarm | ||
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## 0.0.0.1 -- YYYY-mm-dd | ||
## **0.1.0.0** - 2022-10-06 | ||
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* Pre-alpha version. | ||
* This is a __placeholder__ until swarm is released. | ||
* Please replace this with an actual release. | ||
First Swarm release! Swarm already has: | ||
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- a programming language based on the polymorphic | ||
lambda calculus + recursion, with a command monad for describing | ||
first-class imperative actions | ||
- scenarios which can be loaded from YAML files | ||
- the release comes with official challenges and an in-game tutorial | ||
- the default Classic and Creative modes use the same YAML syntax | ||
- we include JSON schemas for editor support when writing scenarios | ||
- procedural 2D world generation | ||
- LSP server built into the Swarm executable | ||
- Terminal UI interface | ||
- running the executable opens the Main menu by default | ||
- game screen with a world view, inventory and REPL | ||
- popup windows for messages, challenge descriptions, etc. |
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