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* patch_20240513a:
  minor formatting issues

Signed-off-by: Stefan Westerfeld <stefan@space.twc.de>
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swesterfeld committed Jun 9, 2024
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14 changes: 7 additions & 7 deletions README.md
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Expand Up @@ -50,16 +50,16 @@ Or if you want to load a Hydrogen drumkit, like this:

liquidsfz /usr/share/hydrogen/data/drumkits/GMRockKit/drumkit.xml

liquidsfz works as jack client with midi input and audio ouput. If you connect
the jack midi input / audio output using a patchbay, you can send midi events
liquidsfz works as a JACK client with midi input and audio ouput. If you connect
the JACK midi input / audio output using a patchbay, you can send midi events
to liquidsfz to test the sfz loader.

If you are interested in using a graphical front-end in conjunction with jack,
If you are interested in using a graphical front-end in conjunction with JACK,
you can try [QLiquidSFZ](https://github.com/be1/qliquidsfz).

## LV2 PLUGIN

We provide a LV2 plugin for hosts like Ardour/Carla/Qtractor and others, which
We provide an LV2 plugin, for hosts like Ardour/Carla/Qtractor and others, which
is built and installed by default. It can also be downloaded as binary release
below.

Expand Down Expand Up @@ -103,9 +103,9 @@ To install it, extract the zip file to the location where your LV2 plugins are,

## WINDOWS DLL

If you are a windows developer and need only the .dll (not the plugin or jack
client), there is [experimental support for building on windows](README_WINDOWS.md)
but this experimental and may or may not work.
If you are a Windows developer and need only the .dll (not the plugin or JACK
client), there is [experimental support for building on Windows](README_WINDOWS.md)
but this is experimental and may or may not work.

[mpl2-badge]: https://img.shields.io/github/license/swesterfeld/liquidsfz?style=for-the-badge
[mpl2-url]: https://github.com/swesterfeld/liquidsfz/blob/master/LICENSE
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22 changes: 11 additions & 11 deletions README_WINDOWS.md
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# building liquidsfz under windows
# Building liquidsfz under Windows

## install a suitable compiler
## Install a suitable compiler

Compiling was tested with gcc using the online installer from

* https://sourceforge.net/projects/mingw-w64/files

within the installer, select
Within the installer, select

* version `8.1.0`
* architecture `x86_64`
* threads `posix`
* exception `seh`
* build revision `0`

it is likely that other compilers could also work. If you need changes to build
with another compiler, please report it as a github issue.
It is likely that other compilers could also work. If you need changes to build
with another compiler, please report it as a GitHub issue.

## cmake

We assume that cmake is also installed and working, and in the PATH.

## preparing the liquidsfz source code
## Preparing the liquidsfz source code

The source code can be downloaded from github. For this document we assume that
The source code can be downloaded from GitHub. For this document we assume that
the folder containing the master branch of liquidsfz was extracted to
`C:\src\liquidsfz-master`

Expand All @@ -32,15 +32,15 @@ Since cmake support is still experimental, the file in the repository is called

C:\src\liquidsfz-master> ren testCMakeLists.txt CMakeLists.txt

## installing libsndfile
## Installing libsndfile

Also from github, you can get it from here:
Also from GitHub, you can get it from here:

* https://github.com/libsndfile/libsndfile/releases/download/v1.0.30/libsndfile-1.0.30-win64.zip

extract the folder so that there is a new subfolder: `C:\src\liquidsfz-master\libsndfile-1.0.30-win64`
Extract the folder so that there is a new subfolder: `C:\src\liquidsfz-master\libsndfile-1.0.30-win64`

## building
## Building

Run `mingw-w64.bat`, in a typical installation

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