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This consolidates line and path rendering across all ports (headless, WASM) to use capsule SDF algorithm matching SDL2's geometry-based rendering. - Remove redundant algorithms: Xiaolin Wu, sharpened Wu, Bresenham - Simplify iui_raster_line() to delegate to iui_raster_capsule() - Add iui_raster_path_stroke() for consistent font rendering - Remove unused iui_raster_cap() (capsule geometry includes caps) Performance optimizations: - Squared distance early-out avoids sqrtf for solid core pixels - Adaptive AA fringe (0.35-0.5) for crisper thin lines - Incremental dot product computation in inner loop - Direct framebuffer access with pre-clipped bounds - Row pointer caching for better memory access
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This consolidates line and path rendering across all ports (headless, WASM) to use capsule SDF algorithm matching SDL2's geometry-based rendering.
Performance optimizations: