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Reduce cursor latency by rendering to VNC framebuf
Previously, cursor movement was handled by passing pointer events into twin screen, and then calculated the damage region for the cursor's new position and transmitted it to the VNC framebuffer. This process introduced latency in cursor display due to the multiple steps involved. To address this delay, the cursor is now rendered directly within the VNC framebuffer by leveraging neatvnc's internal cursor API. This change bypasses the intermediate steps and provides a smoother and more responsive cursor movement experience in the VNC backend.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters