Skip to content

tangledpath/pathmaster

Repository files navigation

PathMaster

A* pathfinding in Unity 3D via AutoWaypoints. This was part of a Unity game that didn't make it to market. Since Unity now has pathfinding built-in, we are open-sourcing this for posterity.

image

Getting Started

You will need all these classes (behaviors), with the possible exception of AutoWaypointTester, which adds real-time pathfinding to the editor. Add the AutoWaypoing

Prerequisites

This was written for Unity 3.x. It may not work in later versions. You are on your own.

Give examples

Installing

Copy the code to your unity project under PROJECT_ROOT/Assets or PROJECT_ROOT/Assets/Scripts

Use AutoWayPointOptions context menu to add waypoints. Use the AutoWaypointNavigator behavior for any character who needs to navigate the waypoints.

Deployment

Add additional notes about how to deploy this on a live system

Built With

  • Unity 3D 3.x
  • C#

Contributing

Versioning

Authors

Steven Miers

See also the list of contributors who participated in this project.

License

This project is licensed under the Unlicense - see the LICENSE file for details

Acknowledgments

  • Wikipedia for A* algorithm

About

A* pathfinding in Unity 3D via AutoWaypoint

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages