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correct credit link ids
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tappi287 committed Apr 20, 2022
1 parent dba9c96 commit 4698c9b
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2 changes: 1 addition & 1 deletion openvr_fsr_app_win64_setup.iss
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; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!

#define MyAppName "OpenVR-FSR-App"
#define MyAppVersion "0.9.7"
#define MyAppVersion "0.9.8"
#define MyAppPublisher "Stefan Tapper"
#define MyAppURL "https://ilikeviecher.com"
#define MyAppDistDirName "openvr_fsr_app"
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12 changes: 6 additions & 6 deletions src/components/Footer.vue
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<h6>Credits</h6>
<h6>
<b-icon icon="caret-right-fill" />
<b-link class="ml-2 text-light" v-b-toggle="'openvr-credits'">Modified OpenVR DLL with AMD FidelityFX SuperResolution / NVIDIA Image Scaling by fholger</b-link>
<b-link class="ml-2 text-light" v-b-toggle="'fsr-credits'">Modified OpenVR DLL with AMD FidelityFX SuperResolution / NVIDIA Image Scaling by fholger</b-link>
</h6>
<b-collapse id="openvr-credits">
<b-collapse id="fsr-credits">
<b-link href="https://github.com/fholger/openvr_fsr/" target="_blank">
https://github.com/fholger/openvr_fsr/
</b-link>
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</b-collapse>
<h6>
<b-icon icon="caret-right-fill" />
<b-link class="ml-2 text-light" v-b-toggle="'openvr-credits'">Fixed Foveated Rendering mod for SteamVR games by fholger</b-link>
<b-link class="ml-2 text-light" v-b-toggle="'fov-credits'">Fixed Foveated Rendering mod for SteamVR games by fholger</b-link>
</h6>
<b-collapse id="openvr-credits">
<b-collapse id="fov-credits">
<b-link href="https://github.com/fholger/openvr_foveated" target="_blank">
https://github.com/fholger/openvr_foveated
</b-link>
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</b-collapse>
<h6>
<b-icon icon="caret-right-fill" />
<b-link class="ml-2 text-light" v-b-toggle="'openvr-credits'">VR Performance Toolkit by fholger</b-link>
<b-link class="ml-2 text-light" v-b-toggle="'vrp-credits'">VR Performance Toolkit by fholger</b-link>
</h6>
<b-collapse id="openvr-credits">
<b-collapse id="vrp-credits">
<b-link href="https://github.com/fholger/vrperfkit" target="_blank">
https://github.com/fholger/vrperfkit
</b-link>
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4 changes: 2 additions & 2 deletions src/lang/translations/en.json
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"install": "Installation",
"installText": "Hit the <i>Install plugin</i> button in the menu for your Steam app of choice.\n That will enable FSR, Foveated, or VrPerfKit plugin.",
"installLoc": "Install Location",
"installLocText": "Find the location of the openvr_api.dll in the game's installation folder that are listed with checkboxes in each entry:<br /><br />It might be located right next to the main executable (e.g. Skyrim, FO4).<br />For Unity games, look in: [GameDir]\\[]Game]_Data\\Plugins<br />\n For Unreal 4 games, look in: [GameDir]\\Engine\\Binaries\\ThirdParty\\OpenVR\\OpenVRvX_Y_Z<br /><br />\n Take care if there are folders like [SteamVRInput] which might not be used for rendering and should\n not be replaced.<br />\n In that case simply uncheck that locations checkbox before installing the plugin.<br /><br />In case you run into issues, the log file (openvr_mod.log) may provide clues to what's going on.",
"installLocText": "Find the location of the openvr_api.dll in the game's installation folder that are listed with checkboxes in each entry:<br /><br />It might be located right next to the main executable (e.g. Skyrim, FO4).<br />For Unity games, look in: [GameDir]\\[Game]_Data\\Plugins<br />\n For Unreal 4 games, look in: [GameDir]\\Engine\\Binaries\\ThirdParty\\OpenVR\\OpenVRvX_Y_Z<br /><br />\n Take care if there are folders like [SteamVRInput] which might not be used for rendering and should\n not be replaced.<br />\n In that case simply uncheck that locations checkbox before installing the plugin.<br /><br />In case you run into issues, the log file (openvr_mod.log) may provide clues to what's going on.",
"plugIn": "Plugin Configuration",
"renderScale": "Render Scale",
"renderScaleText": "Per-dimension render scale. If smaller than 1 (100%), will lower the game's render resolution\n accordingly and afterwards upscale to the \\\"native\\\" resolution set in SteamVR.<br />\n If greater than 1 (100%), the game will render at its \\\"native\\\" resolution, and afterwards the\n image is upscaled to a higher resolution as per the given value.<br />\n If equals 1 (100%), effectively disables upsampling, but you'll still get the sharpening stage.<br /><br />\n AMD presets:<br />\n Ultra Quality => 0.77<br />\n Quality => 0.67<br />\n Balanced => 0.59<br />\n Performance => 0.50<br />",
"renderScaleText": "Per-dimension render scale. If smaller than 1 (100%), will lower the game's render resolution\n accordingly and afterwards upscale to the native resolution set in SteamVR.<br />\n If greater than 1 (100%), the game will render at its native resolution, and afterwards the\n image is upscaled to a higher resolution as per the given value.<br />\n If equals 1 (100%), effectively disables upsampling, but you'll still get the sharpening stage.<br /><br />\n AMD presets:<br />\n Ultra Quality => 0.77<br />\n Quality => 0.67<br />\n Balanced => 0.59<br />\n Performance => 0.50<br />",
"sharp": "Sharpness",
"sharpText": "Tune sharpness, values range from 0 to 1",
"radius": "Radius",
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