- Implement rubber-band travel
- Start a “rubber band” when you bring controllers together and press a certain button
- Translate the direction and “stretch” of the band to a force applied to your avatar
- Mid-air extra boosts
- Platforms (in all directions)
- Create an avatar to give the feeling of presence, like you’re in a FPS
- Hands
-
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A novel 3D locomotion technique for fast-paced simulations
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