Implementation of the game classic Pong using Paul V Craven's Arcade Library. It started out just as a short test of the library's scope and ended up as a very fun and educational side project that actually taught me a lot.
Grab a copy of virtualenv
or virtualenvwrapper
and set up a virtual environment with the Python 3.6 interpreter (see Prerequisites) to separate the dependencies for this project. Then it's the same old same old:
git clone https://github.com/mrgnth/ArcadePong.git
pip install -r requirements
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
ArcadePong uses the wonderful Arcade Library for Python, which in turn depends on Python 3.6. Running pip freeze
should give you something like this:
- arcade==1.3.0
- future==0.16.0
- Pillow==5.0.0
- pyglet==1.3.1
This project is licensed under the MIT License - see the LICENSE file for details
- Paul V Craven for all the work on his fun Arcade Library
- The original creator of Pong, Allan Alcorn
- Four Tet for the soundtrack of my coding experience