An experiment to implement Seam Carving with compute shader. The algorithm is based on this paper, which calculate non-cumulative energy between pixels parallelly. The calculated seam is not optimal but could be performs in very short time.
https://perso.crans.org/frenoy/matlab2012/seamcarving.pdf
MIT
By Broadway_tower.jpg: Newton2 at en.wikipediaderivative work: Damir-NJITWILL (talk) - Broadway_tower.jpg, CC BY 2.5, https://commons.wikimedia.org/w/index.php?curid=12125976