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alizardguy committed Feb 6, 2025
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1 change: 0 additions & 1 deletion content/Documentation/MMC25/systems/Dialogue System.md

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14 changes: 14 additions & 0 deletions content/Documentation/MMC25/systems/MMC25 Audio.md
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# Ambience
## Vars
### World/ambient_music_volume
**Type: float**
Volume next audio track will play at.
## Dynamic Impulses
### AmbientMusicPlay
**Type: int**
Smoothly change to music track by index int.
### AmbientMusicLoop
**Type: bool**
If ambient music should loop.
### AmbientMusicStop
Stop the ambient music.
10 changes: 10 additions & 0 deletions content/Documentation/MMC25/systems/MMC25 Global.md
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# Vars
## World/debug_mode
**Type: bool**
If local user is currently in debug mode. Useful for debug visuals and systems. (controlled by both edit mode and a global value)
# Dynamic Impulses
## FullReset
**Target: Root**
Signal for rooms and objects to listen to for when to be reset with the world.
## SectionReset
Signal for rooms and objects to listen to for when to be reset with the section.

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