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# Ambience | ||
## Vars | ||
### World/ambient_music_volume | ||
**Type: float** | ||
Volume next audio track will play at. | ||
## Dynamic Impulses | ||
### AmbientMusicPlay | ||
**Type: int** | ||
Smoothly change to music track by index int. | ||
### AmbientMusicLoop | ||
**Type: bool** | ||
If ambient music should loop. | ||
### AmbientMusicStop | ||
Stop the ambient music. |
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# Vars | ||
## World/debug_mode | ||
**Type: bool** | ||
If local user is currently in debug mode. Useful for debug visuals and systems. (controlled by both edit mode and a global value) | ||
# Dynamic Impulses | ||
## FullReset | ||
**Target: Root** | ||
Signal for rooms and objects to listen to for when to be reset with the world. | ||
## SectionReset | ||
Signal for rooms and objects to listen to for when to be reset with the section. |