A minimal C++23 WebAssembly virtual DOM to build SPA (Single page applications).
Important
This library is not thread safe.
Initial version of wasm-dom is a fork of asm-dom version 0.7.0, and there is no intention to keep it compatible with it.
- Remove JavaScript side, this version kept only the C++ compatibility.
- Create VDom class and allocate VNode on stack to prepare for a domain-specific language (DSL).
Less than 50% slower relative to initial code before PR #3 for patch with addition. Other performances are stable. - Add a domain-specific language (DSL) with attributes in key-value pairs from namespace
wasmdom::dsl. Text and children are now added withoperator(). Removehfunction. - A single header in extra folder.
- Remove the
initmethod and create DOM API functions and DomRecycler singleton class. - Add WebAssembly Garbage Collector support but keep DOM recycler for old browser (very recent feature).
- Improve performance by 50%. See PR #14 to follow.
- Can be used without exceptions and RTTI to optimize code size.
- Replace
"ref"callbacks byonMount,onUpdateandonUnmountevent callbacks. - Update
patchmethod to support many fragment node configurations. - Allow
fragmentwith attribute forkeyand event callbacks. - Build
VNode::toHTMLfor native platform (Linux, macOS and Windows).
From asm-dom author:
asm-dom is a minimal WebAssembly virtual DOM to build C++ SPA (Single page applications). You can write an entire SPA in C++ and compile it to WebAssembly (or asmjs as fallback) using Emscripten, asm-dom will call DOM APIs for you. This will produce an app that
aims to execute at native speed by taking advantage of common hardware capabilities, also, you can use your C/C++ code without any change, you don't have to create a binding layer to use it (as we have to do if we want to use a C++ lib from JS). Basically we are creating an app in C++ that calls JavaScript if needed instead of the opposite. You can write only once in C++ and share as much code as possible with desktop/mobile apps and web sites. If you want to learn more about performance, please see this.How can I structure my application with asm-dom?
asm-dom is a low-level virtual DOM library. It is unopinionated with regards to how you should structure your application.
How did you come up with the concept of asm-dom?
At the beginning asm-dom was born from the idea to test the power of WebAssembly in a common use case that is not gaming, VR, AR or Image / video editing. Unfortunately, at the moment, GC/DOM Integration is a future feature, so, asm-dom isn't totally developed in wasm. All interactions with the DOM are written in JavaScript. This is a big disadvantage because of the overhead of the binding between JS and WASM, in the future asm-dom will be even more powerful, anyway results are satisfying.
From me: I love c++ to do anything.
The library provides runnable example with a static file server, emrun for example. See also the live example.
For all examples:
emrun build/examples/Release/For a single example:
emrun build/examples/Debug/0-consolewasm-dom can be used with an HTML-like syntax to make your developer experience even better. The syntax is encapsulated in the wasmdom::dsl namespace.
VNode vnode =
div()({
h1()("My Awesome App!"),
form(("onsubmit", f(onSubmit)))({
t("Enter name:"),
input(
("type", "text"s),
("onchange", f(onChange)),
("value", state["value"])
)
})
});wasm-dom supports server-side rendering, you can write your server in C++ and run it on Node.js with WebAssembly. This is also available on Linux, macOS and Windows.
VNode vnode = view();
std::string appString = vnode.toHTML();
std::string html =
"<!DOCTYPE html>"
"<html>"
"<head>"
"<title>My Awesome App</title>"
"<link rel=\"stylesheet\" href=\"/index.css\" />"
"</head>"
"<body>"
+ appString +
"</body>"
"<script src=\"/bundle.js\"></script>"
"</html>";#include "wasm-dom.hpp"
using namespace wasmdom;
using namespace wasmdom::dsl;
int main() {
VNode vnode =
div(("onclick", [](emscripten::val e) -> bool {
emscripten::val::global("console").call<void>("log", emscripten::val("clicked"));
return true;
})
)({
span(("style", "font-weight: bold"s))(
"This is bold"
),
t(" and this is just normal text"),
a(("href", "/foo"s))(
"I'll take you places!"
)
}
);
// Patch into empty DOM element – this modifies the DOM as a side effect
VDom vdom(
emscripten::val::global("document").call<emscripten::val>(
"getElementById",
std::string("root")
)
);
vdom.patch(vnode);
return 0;
}- Installation
- Memory Management
- Boolean Attributes
- String Encoding
- SVG
- Events
- Fragments
- Server Side Rendering
- Web Components
- API
The project uses the latest version of Emscripten 4.0.10.
To start using wasm-dom without configuration, consider the single header in the extra folder. Just download and include it!
Otherwise, consider a CMake project with these cases:
- Add wasm-dom as submodule and use
add_subdirectory - Use CMake FetchContent
A VNode object holds a state shared by other copied VNode instances. There is nothing to delete or handle somewhere in the application. The VDom will replace the old node with the new one at each patch.
To set a boolean attribute, like readonly, just pass true or false as a string. wasm-dom will handle it for the application.
VNode vnode = input(("type", "text"s), ("readonly", "true"s)); // or ("readonly", "false"s)Tip
Notice the use of s to transform the literal into std::string. The key-value syntax uses the operator, but it needs a type.
Note
An improvement would be to pass directly a C++ type as attribute.
To render an attribute in UTF-8, just use emscripten::val::u8string.
SVG just works when using a node function for creating virtual nodes. SVG elements are automatically created with the appropriate namespaces.
VNode vnode =
div()({
svg(("width", "100"s), ("height", "100"s))({
circle(
("cx", "50"s),
("cy", "50"s),
("r", "40"s),
("stroke", "green"s),
("stroke-width", "4"s),
("fill", "yellow"s)
)
})
});To access directly DOM nodes created by wasm-dom, for example to manage focus, text selection, or integrating with third-party DOM libraries, use events callbacks. An event is a special callback that takes the DOM node as param.
onMountis called after the DOM node is mounted.onUpdateis called when it is updatedonUnmountis called before the DOM node is removed from the DOM tree.
Here is an example of the first and the last case.
bool onMountCallback(emscripten::val node) {
// focus input
node.call<void>("focus");
};
int main() {
VNode vnode1 =
div()(
input((onMount, f(onMountCallback)))
);
VDom vdom(
emscripten::val::global("document").call<emscripten::val>("getElementById", std::string("root"))
);
vdom.patch(vnode1);
VNode vnode2 = div();
vdom.patch(vnode2);
return 0;
}In the following example, wasm-dom will call onMountCallback after the DOM node is mounted and onUpdateCallback after the update.
VNode vnode1 =
div()(
input((onMount, f(onMountCallback)))
);
VDom vdom(
emscripten::val::global("document").call<emscripten::val>("getElementById", std::string("root"))
);
vdom.patch(vnode1);
VNode vnode2 =
div()(
input((onUpdate, f(onUpdateCallback)))
);
vdom.patch(vnode2);Tip
The use of the function f is always necessary in case of raw function pointer to type it in std::function. A lambda holds a type.
To group a list of children without adding extra nodes to the DOM or to use DocumentFragments to improve the performance of the app, the node can be created with an empty selector.
// without fragments to return 3 div
// A parent node must be added to be inserted into the DOM tree
/* wasmdom::VNode vnode =
div()({
div()(std::string("Child 1")),
div()(std::string("Child 2")),
div()(std::string("Child 3"))
}
);
*/
// with fragments, just add them without additional nodes
wasmdom::VNode vnode =
fragment()({ // or VNode("")
div()(std::string("Child 1")),
div()(std::string("Child 2")),
div()(std::string("Child 3"))
}
);To do server-side rendering, wasm-dom provides 2 simple steps:
- Use
toHTMLto generate HTML on the server and send it to the client for faster page loads and to allow search engines to crawl your pages for SEO purposes. - After that, call
toVNodeon the node previously server-rendered and patch it with a vnode created on the client. In this way wasm-dom will preserve it and only attach event handlers, providing a fantastic first-load experience.
// a function that returns the view, used on client and server
VNode view() {
return
div(("id", "root"s))({
h1()(std::string("Title")),
button(("class", "btn"s), ("onclick", f(onButtonClick)))(
"Click Me!"
)
});
}
// on the server
VNode vnode = view();
std::string appString = vnode.toHTML();
std::string html =
"<!DOCTYPE html>"
"<html>"
"<head>"
"<title>My Awesome App</title>"
"<link rel=\"stylesheet\" href=\"/index.css\" />"
"</head>"
"<body>"
+ appString +
"</body>"
"<script src=\"/bundle.js\"></script>"
"</html>";
// on the client
VNode oldVNode = VNode::toVNode(
emscripten::val::global("document").call<emscripten::val>("getElementById", emscripten::val("root"))
);
VNode vnode = view();
VDom vdom(oldVNode);
vdom.patch(vnode); // attach event handlersVirtual DOM and WebComponents represent different technologies. Virtual DOM provides a declarative way to write the UI and keep it in sync with the data, while WebComponents provide encapsulation for reusable components. There are no limitations to using them together, use wasm-dom with WebComponents or use wasm-dom inside WebComponents.
With wasm-dom you can just use WebComponents as any other element.
// customElements.define('my-tabs', MyTabs);
VNode vnode =
VNode("my-tabs",
("class", "css-class"s),
("attr", "an attribute"s),
("prop", emscripten::val("a prop")),
("tab-select", f(onTabSelect)))({
p()(std::string("I'm a child!"))
});At the moment creating WebComponents from C++ is not so easy, mixing some C++ and Javascript code is probably needed. Maybe with emscripten_run_script, EM_ASM or Embind.
Attributes can contain 2 special keys:
- ns: the namespace URI to associate with the element
- key: this property is used to keep pointers to DOM nodes that existed previously to avoid recreating them if it is unnecessary. This is very useful for things like list reordering.
wasmdom::VNode vnode =
wasmdom::dsl::div(("style", "color: #000"s))({
wasmdom::dsl::h1()("Headline"),
wasmdom::dsl::p()("A paragraph")
});
wasmdom::VNode vnode2 =
wasmdom::dsl::div(
("id", "an-id"s), // node.setAttribute('id', 'an-id')
("key", "foo"s),
("class", "foo"s), // node.setAttribute('class', 'foo')
("data-foo", "bar"s), // a dataset attribute
("foo", emscripten::val(7)), // node.foo = 7
// function pointer
("ondblclick", f(onDblClick)),
// lambda
("onclick", [](emscripten::val e) -> bool {
// do stuff...
return true;
})
);Create a VDom object with a DOM element (using emscripten::val::global for example) or a vnode representing the current view.
Then call patch with a vnode representing the new, updated view. If patch succeeded, the new vnode is returned.
If a DOM element is passed, newVnode will be turned into a DOM node, and the passed element will be replaced by the created DOM node. If an oldVnode is passed, wasm-dom will efficiently modify it to match the description in the new vnode.
VNode oldVnode = span()(std::string("old node"));
VNode newVnode = span()(std::string("new node"));
VDom vdom(
emscripten::val::global("document").call<emscripten::val>("getElementById", emscripten::val("root")),
);
vdom.patch(oldVnode);
vdom.patch(newVnode);
vdom.patch(newVnode); // do nothing, return newVnodeCopyright (c) 2016 Matteo Basso as part of asm-dom
Copyright (c) 2025 Théo Devaucoup