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Performance Improvements: Objects and NPCs with occlusion culling #148

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merged 19 commits into from
Jun 18, 2024

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pijaro
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@pijaro pijaro commented Jun 20, 2023

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pijaro added 12 commits June 19, 2023 14:30
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
@pijaro pijaro changed the title Performance Improvements: Objects and NPCs Performance Improvements: Objects and NPCs with occlusion culling Jun 20, 2023
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@pijaro
I could not get the AutowareSimulation.unity scene to work correctly. Could you please tell me how to do a correct review?

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pijaro commented Jul 10, 2023

I think that you are using the old Shinjuku unitypackage. Please remove the current one and use the new one 🙇

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@pijaro
Sorry for neglecting this pull request. Can you please resolve the conflict so I can review this pull request again and merge it into the main branch?

Signed-off-by: Lukasz Chojnacki <lukasz.chojnacki@robotec.ai>
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@mackierx111
I've resolved conflicts. The PR is ready for review

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@lchojnack
Can you please provide me with a download link for Shinjuku with occlusion culling applied?

Signed-off-by: Lukasz Chojnacki <lukasz.chojnacki@robotec.ai>
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@mackierx111
The unitypackage is here
I've noticed that after resolving the conflicts, the occlusion culling was not enabled. I've enebled it.

Signed-off-by: Lukasz Chojnacki <lukasz.chojnacki@robotec.ai>
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@lchojnack
I imported the Japan_Tokyo_Nishishinjuku_improved.unitypackage and ran the AutowareSimulation scene.
However, some objects in nishishinjuku (Tree, fence, etc.) are not displayed. Could you please check?
Also, I would like to see the scene conflicts eliminated.

Sorry it took so much time to review this pull reqeust. But I want to check it carefully.

image

@mackierx111 mackierx111 marked this pull request as draft June 11, 2024 09:05
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Change to draft until the above comments are resolved.

Signed-off-by: Lukasz Chojnacki <lukasz.chojnacki@robotec.ai>
Signed-off-by: Lukasz Chojnacki <lukasz.chojnacki@robotec.ai>
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@mackierx111
I've resolved the conflict and updated the Nishishinjuku RandomTraffic prefab
I've also prepared the new unitypackage which is a unitypackge used so far with shrubs and trees improvements which comes with this PR.
The unitypackage is available here

@lchojnack lchojnack marked this pull request as ready for review June 12, 2024 13:14
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LGTM!
We plan to release v1.2.2 as soon as possible. At that time, I will also distribute the new Nishi-Shinjuku environment unitypackage. (Japan_Tokyo_Nishishinjuku_v2.unitypackage)

@mackierx111 mackierx111 merged commit 3c50775 into main Jun 18, 2024
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3 participants