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Performance Improvements: Objects and NPCs with occlusion culling #148
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Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
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@pijaro
I could not get the AutowareSimulation.unity
scene to work correctly. Could you please tell me how to do a correct review?
I think that you are using the old Shinjuku unitypackage. Please remove the current one and use the new one 🙇 |
@pijaro |
Signed-off-by: Lukasz Chojnacki <lukasz.chojnacki@robotec.ai>
@mackierx111 |
@lchojnack |
Signed-off-by: Lukasz Chojnacki <lukasz.chojnacki@robotec.ai>
@mackierx111 |
Signed-off-by: Lukasz Chojnacki <lukasz.chojnacki@robotec.ai>
@lchojnack Sorry it took so much time to review this pull reqeust. But I want to check it carefully. |
Change to draft until the above comments are resolved. |
Signed-off-by: Lukasz Chojnacki <lukasz.chojnacki@robotec.ai>
Signed-off-by: Lukasz Chojnacki <lukasz.chojnacki@robotec.ai>
@mackierx111 |
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LGTM!
We plan to release v1.2.2 as soon as possible. At that time, I will also distribute the new Nishi-Shinjuku environment unitypackage. (Japan_Tokyo_Nishishinjuku_v2.unitypackage
)
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