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Create experimental features within your iOS app that can be enabled and disabled.

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Experiment

Carthage compatible Swift Package Manager compatible

Create experimental features within your app that can be enabled and disabled. It's intentionally kept simple to allow for easy use alongside a variety of other tools.

Usage

Configure the Storage

The settings for each experiment are stored in a UserDefaults suite, and typically you should configure it to be a suite defined by a shared App Group.

class AppDelegate: UIResponder, UIApplicationDelegate {
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        Experiment.defaults = UserDefaults(suiteName: "group.com.example.myapp.shared")!
    }
}

Define Your Experiments

You'll define named experiments in an extension on Experiment, then refer to individual experiments within UI code to make decisions about display or processing. They aren't required, but it keeps stringly-typed access out of your day-to-day code.

extension Experiment {
    // See: https://goodui.org/fastforward/patterns/24/
    static var visibleResponseTime = Experiment.named("visibleResponseTime")
}

class SupportViewController: UIViewController {
    func configureView() {
        if Experiment.visibleResponseTime.enabled {
            view.addSubview(self.responseTimeLabel)
        }
    }
}

Turn On Experiments For Users

You may choose to turn on an experiment for a user any way you want. This may be in response to an API call, or even a button click on the user interface.

class BetaViewController: UIViewController {
    func toggleVisibleResponseTime() {
        Experiment.visibleResponseTime.enabled = !Experiment.visibleResponseTime.enabled
    }
}

Custom URL

You can also use a custom URL to turn on the experiments, if your app has implemented a custom URL scheme.

class AppDelegate: UIResponder, UIApplicationDelegate {
    func application(_ app: UIApplication, open url: URL, options: [UIApplicationOpenURLOptionsKey: Any] = [:]) -> Bool {
        if Experiment.configure(from: url) {
            return true
        }
        // Your custom URL code
        return false
    }
}

Turn it on: myapp://experiments/configure?visibleResponseTime=true

Turn it off: myapp://experiments/configure?visibleResponseTime=false

Delete it: myapp://experiments/configure?visibleResponseTime=

Multiple experiments: myapp://experiments/configure?visibleResponseTime=false&adminTools=true

Developer: Enable Experiments in Xcode

To use a specific setting during development in Xcode, edit your scheme and add a value to "Arguments Passed on Launch" and then your app will act as if the setting was enabled, but without storing that setting in the Simulator itself.

-visibleResponseTime_experiment YES

Setting launch arguments in an Xcode scheme

Cleanly Remove Experiments

When your need for an experiment is done, do the following:

  1. Remove all code that uses the value, and delete the code branch that is no longer valid.
  2. Remove the static var in your extension of Experiment.
  3. In migration code, call Experiment.named("visibleResponseTime").remove().

Installation

Carthage

Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate Experiment into your Xcode project using Carthage, specify it in your Cartfile:

github "timshadel/Experiment" ~> 1.0

Run carthage update to build the framework and drag the built Experiment.framework into your Xcode project.

Swift Package Manager

You can use The Swift Package Manager to install Experiment by adding the proper description to your Package.swift file:

import PackageDescription

let package = Package(
    name: "YOUR_PACKAGE_NAME",
    targets: [],
    dependencies: [
        .Package(url: "https://github.com/timshadel/Experiment.git", majorVersion: 1)
    ]
)

Note that the Swift Package Manager is still in early design and development. For more information check out its GitHub Page

Git Submodules

  • If you don't already have a .xcworkspace for your project, create one. (Here's how)

  • Open up Terminal, cd into your top-level project directory, and run the following command "if" your project is not initialized as a git repository:

$ git init
  • Add Experiment as a git submodule by running the following command:
$ git submodule add https://github.com/timshadel/Experiment.git Vendor/Experiment
  • Open the new Experiment folder, and drag the Experiment.xcodeproj into the Project Navigator of your application's Xcode workspace.

    It should not be nested underneath your application's blue project icon. Whether it is above or below your application's project does not matter.

  • Select Experiment.xcodeproj in the Project Navigator and verify the deployment target matches that of your application target.

  • Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.

  • In the tab bar at the top of that window, open the "General" panel.

  • Click on the + button under the "Linked Frameworks and Libraries" section.

  • Select Experiment.framework inside the Workspace folder.

  • Click on the + button under the "Embedded Binaries" section.

  • Select Experiment.framework nested inside your project.

  • An extra copy of Experiment.framework will show up in "Linked Frameworks and Libraries". Delete one of them (it doesn't matter which one).

  • And that's it!