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📝 Walkthrough

Walkthrough

Adds a Next.js app that performs parallel, SSE-driven analysis of game store pages via the Mino automation API. New server routes: POST /api/discover-platforms (generates platform search URLs), POST /api/analyze-platform (streams per-platform analysis via Mino SSE), and POST /api/steamdb-price-history (streams SteamDB price-history via Mino SSE). Introduces a client hook (useGameSearch) to orchestrate concurrent SSE analyses, many UI components and theming (CSS variables, Tailwind), type definitions and utilities (cn), project config (tsconfig, next.config, package.json), and Mino integration docs and env example.

Sequence Diagram(s)

sequenceDiagram
    actor User
    participant Browser as Client Browser
    participant DiscoverAPI as /api/discover-platforms
    participant Coordinator as useGameSearch (Client)
    participant AnalyzeAPI as /api/analyze-platform
    participant SteamDBAPI as /api/steamdb-price-history
    participant Mino as mino.ai /automation/run-sse

    User->>Browser: Submit game title
    Browser->>DiscoverAPI: POST { gameTitle }
    DiscoverAPI-->>Browser: { platforms: [ { name, url }, ... ] }
    Browser->>Coordinator: initialize agents (platforms + steamDB)
    par Parallel analyses
        Coordinator->>AnalyzeAPI: POST { platformName, url, gameTitle }
        AnalyzeAPI->>Mino: POST automation/run-sse (SSE)
        Mino-->>AnalyzeAPI: STREAMING_URL / STATUS / COMPLETE (SSE)
        AnalyzeAPI-->>Coordinator: forward SSE events (STREAMING_URL, STATUS, COMPLETE, ERROR)

        Coordinator->>SteamDBAPI: POST { gameTitle }
        SteamDBAPI->>Mino: POST automation/run-sse (SSE)
        Mino-->>SteamDBAPI: STREAMING_URL / STATUS / COMPLETE (SSE)
        SteamDBAPI-->>Coordinator: forward SSE events (STREAMING_URL, STATUS, COMPLETE, ERROR)
    end
    Coordinator->>Browser: aggregate agent states & results
    Browser->>User: display live previews, statuses, and final recommendations
Loading
🚥 Pre-merge checks | ✅ 1 | ❌ 1
❌ Failed checks (1 inconclusive)
Check name Status Explanation Resolution
Description check ❓ Inconclusive No pull request description was provided by the author, making it impossible to assess whether the description relates to the changeset. Add a brief description explaining the changes, the Mino API integration, or any relevant context about the game buying guide example being added.
✅ Passed checks (1 passed)
Check name Status Explanation
Title check ✅ Passed The title 'Add game buying guide cookbook example' directly and clearly summarizes the main purpose of this PR—adding a complete game buying guide example to the cookbook.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

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Actionable comments posted: 7

Note

Due to the large number of review comments, Critical, Major severity comments were prioritized as inline comments.

🤖 Fix all issues with AI agents
In `@game-buying-guide/components/live-browser-preview.tsx`:
- Around line 45-55: The icon-only Buttons (the toggle using
isExpanded/setIsExpanded with Minimize2/Maximize2 and the close Button using
onClose with X) lack accessible labels; add descriptive aria-label attributes to
both Buttons (e.g., aria-label="Expand preview" / "Minimize preview" for the
toggle based on isExpanded and aria-label="Close preview" for the close button)
and consider adding aria-pressed or aria-expanded on the toggle Button to
reflect state via setIsExpanded/isExpanded so screen readers get the current
state.

In `@game-buying-guide/components/ui/carousel.tsx`:
- Around line 96-105: The effect in React.useEffect subscribes api.on('reInit',
onSelect) and api.on('select', onSelect) but only removes the 'select' listener
on cleanup; update the cleanup to also call api?.off('reInit', onSelect) so both
subscriptions are removed, keeping the current checks for api and preserving
onSelect as the handler to avoid memory leaks and stale callbacks.

In `@game-buying-guide/components/ui/collapsible.tsx`:
- Around line 1-9: The component uses React.ComponentProps for typing but React
is not imported, causing a compile error; fix by importing React (e.g., import
React from 'react') or import the type directly (e.g., import { ComponentProps }
from 'react') and update the type usage accordingly so the Collapsible function
signature (using React.ComponentProps or ComponentProps<typeof
CollapsiblePrimitive.Root>) resolves; ensure CollapsiblePrimitive.Root remains
unchanged.

In `@game-buying-guide/components/ui/progress.tsx`:
- Around line 8-28: The Progress component destructures value but never forwards
it to ProgressPrimitive.Root, breaking Radix's aria-valuenow; update the
Progress function to pass the value prop into ProgressPrimitive.Root (e.g.,
include value={value} on ProgressPrimitive.Root) so screen readers receive the
current progress while leaving the translateX Indicator calculation as-is.

In `@game-buying-guide/next.config.mjs`:
- Around line 3-5: The config currently suppresses TypeScript build errors by
setting the typescript.ignoreBuildErrors flag to true; remove this flag or set
typescript.ignoreBuildErrors to false and instead fix the underlying TypeScript
issues causing build failures (run tsc or next build locally, address reported
errors in the codebase), so that types are enforced during CI/build rather than
ignored.

In `@game-buying-guide/package.json`:
- Line 62: Remove the unused dependency "tailwindcss-animate" from package.json
(it is not referenced anywhere) and ensure the project relies on
"tw-animate-css" instead; after removing the entry for tailwindcss-animate,
update the lockfile by running the package manager (npm/yarn/pnpm install) and
verify no imports or references to tailwindcss-animate remain in the repo
(search for "tailwindcss-animate"); commit the package.json and lockfile
changes.

In `@game-buying-guide/styles/globals.css`:
- Around line 1-125: There are two conflicting theme files causing Next.js to
auto-import the wrong one; remove or consolidate the duplicate theme so only one
authoritative CSS defines the theme variables. Delete the weaker file or merge
its content into the primary theme by keeping the working `@theme` inline block,
the :root and .dark variable sets (including contrast-correct values), and add
any missing tokens such as --success and --warning; ensure the final file
retains the `@custom-variant` dark (&:is(.dark *)); rule and the base layer rules
(* { `@apply` border-border outline-ring/50; } and body { `@apply` bg-background
text-foreground; }) so Next.js imports a single, complete theme.
🟡 Minor comments (25)
game-buying-guide/components/ui/empty.tsx-71-82 (1)

71-82: Type/element mismatch: typed as <p> but renders <div>.

The component is typed with React.ComponentProps<'p'> but renders a <div> element. This inconsistency can cause confusion and potential runtime issues if paragraph-specific props are passed.

🐛 Proposed fix

Either change the type to match the element:

-function EmptyDescription({ className, ...props }: React.ComponentProps<'p'>) {
+function EmptyDescription({ className, ...props }: React.ComponentProps<'div'>) {
   return (
     <div

Or change the element to match the type (if paragraph semantics are intended):

 function EmptyDescription({ className, ...props }: React.ComponentProps<'p'>) {
   return (
-    <div
+    <p
       data-slot="empty-description"
       className={cn(
         'text-muted-foreground [&>a:hover]:text-primary text-sm/relaxed [&>a]:underline [&>a]:underline-offset-4',
         className,
       )}
       {...props}
     />
   )
 }
game-buying-guide/components/ui/input-otp.tsx-17-24 (1)

17-24: Update Tailwind selector from has-disabled to has-[:disabled] to match valid :has() syntax.

The has-disabled:opacity-50 class is not valid Tailwind v4 syntax. Tailwind's :has() support requires the form has-[SELECTOR] with an actual CSS selector inside the brackets. The codebase consistently uses this pattern elsewhere (e.g., has-[>svg], has-[>[data-align=...]]). Update to has-[:disabled]:opacity-50 to target disabled elements within the OTP input container.

🔧 Suggested fix
-        'flex items-center gap-2 has-disabled:opacity-50',
+        'flex items-center gap-2 has-[:disabled]:opacity-50',
game-buying-guide/components/ui/kbd.tsx-18-26 (1)

18-26: Type mismatch: KbdGroup accepts div props but renders a <kbd> element.

The component is typed with React.ComponentProps<'div'> but renders a <kbd> element. This inconsistency could cause confusion and potential type errors.

🔧 Proposed fix
-function KbdGroup({ className, ...props }: React.ComponentProps<'div'>) {
+function KbdGroup({ className, ...props }: React.ComponentProps<'kbd'>) {
   return (
     <kbd
       data-slot="kbd-group"
       className={cn('inline-flex items-center gap-1', className)}
       {...props}
     />
   )
 }
game-buying-guide/package.json-12-12 (1)

12-12: Pin @emotion/is-prop-valid to a specific version instead of "latest".

Using "latest" breaks reproducibility across environments and exposes the build to unexpected breaking changes in future releases. Pin to the current version "1.4.0" (e.g., "^1.4.0" or "1.4.0"). Note that all other dependencies in this file use pinned or caret-constrained versions.

game-buying-guide/components/results-summary.tsx-26-33 (1)

26-33: Price parsing may fail for non-USD currency formats.

The regex /[^0-9.]/g strips everything except digits and dots, which works for $19.99 but produces incorrect results for formats like €19,99 (European) which would parse as 1999. If multi-region pricing is expected, consider a more robust parsing approach.

game-buying-guide/components/ui/use-toast.ts-171-189 (1)

171-189: Remove state from the useEffect dependency array.

The effect registers and unregisters the setState listener, which doesn't depend on the current state value. Including state in the dependency array causes the effect to re-run on every state change, unnecessarily removing and re-adding the listener.

🐛 Proposed fix
 function useToast() {
   const [state, setState] = React.useState<State>(memoryState)

   React.useEffect(() => {
     listeners.push(setState)
     return () => {
       const index = listeners.indexOf(setState)
       if (index > -1) {
         listeners.splice(index, 1)
       }
     }
-  }, [state])
+  }, [])

   return {
     ...state,
     toast,
     dismiss: (toastId?: string) => dispatch({ type: 'DISMISS_TOAST', toastId }),
   }
 }
game-buying-guide/components/ui/button-group.tsx-1-6 (1)

1-6: Add missing React import.

The file uses React.ComponentProps but doesn't import React. While this may work in some bundler configurations, explicitly importing React ensures compatibility.

🐛 Proposed fix
+import * as React from 'react'
 import { Slot } from '@radix-ui/react-slot'
 import { cva, type VariantProps } from 'class-variance-authority'

 import { cn } from '@/lib/utils'
 import { Separator } from '@/components/ui/separator'
game-buying-guide/components/ui/button-group.tsx-60-76 (1)

60-76: Update important modifier syntax for Tailwind v4.

In Tailwind v4, the ! modifier should be placed at the end of the utility class (m-0!), not at the beginning (!m-0).

🔧 Proposed fix
     <Separator
       data-slot="button-group-separator"
       orientation={orientation}
       className={cn(
-        'bg-input relative !m-0 self-stretch data-[orientation=vertical]:h-auto',
+        'bg-input relative m-0! self-stretch data-[orientation=vertical]:h-auto',
         className,
       )}
       {...props}
     />
game-buying-guide/components/ui/breadcrumb.tsx-52-59 (1)

52-59: Avoid role="link" on the current page crumb.

It’s not interactive, so announcing it as a link is misleading. aria-current="page" is sufficient.

✅ Remove misleading link semantics
     <span
       data-slot="breadcrumb-page"
-      role="link"
-      aria-disabled="true"
       aria-current="page"
       className={cn('text-foreground font-normal', className)}
       {...props}
     />
game-buying-guide/components/ui/input-group.tsx-59-75 (1)

59-75: Addon click should also focus textareas.

The current query only targets input, so InputGroupTextarea won't receive focus when clicking the addon. Both InputGroupInput and InputGroupTextarea use the shared data-slot="input-group-control" attribute—use that selector instead.

🔧 Broaden focus target
-        e.currentTarget.parentElement?.querySelector('input')?.focus()
+        e.currentTarget.parentElement
+          ?.querySelector<HTMLElement>('[data-slot="input-group-control"]')
+          ?.focus()
game-buying-guide/components/live-browser-preview.tsx-16-75 (1)

16-75: Handle iframe load failures to avoid a stuck spinner.

If the iframe fails to load, isLoading never clears. Add an error state and onError handler to reset the loading state and display an error message to the user.

🛠️ Suggested error handling
-  const [isLoading, setIsLoading] = useState(true)
+  const [isLoading, setIsLoading] = useState(true)
+  const [hasError, setHasError] = useState(false)
@@
   useEffect(() => {
     setIsLoading(true)
+    setHasError(false)
   }, [streamingUrl])
@@
-        {isLoading && (
+        {isLoading && !hasError && (
           <div className="absolute inset-0 flex items-center justify-center bg-muted/50">
             <div className="flex flex-col items-center gap-2">
               <div className="w-8 h-8 border-2 border-primary border-t-transparent rounded-full animate-spin" />
               <span className="text-sm text-muted-foreground">Connecting to browser...</span>
             </div>
           </div>
         )}
+        {hasError && (
+          <div className="absolute inset-0 flex items-center justify-center bg-muted/50">
+            <span className="text-sm text-muted-foreground">Unable to load preview.</span>
+          </div>
+        )}
         <iframe
           src={streamingUrl}
           className="w-full h-full border-0"
-          onLoad={() => setIsLoading(false)}
+          onLoad={() => {
+            setIsLoading(false)
+            setHasError(false)
+          }}
+          onError={() => {
+            setIsLoading(false)
+            setHasError(true)
+          }}
           title={`Live browser preview for ${platformName}`}
           sandbox="allow-scripts allow-same-origin"
         />
game-buying-guide/components/ui/pagination.tsx-102-115 (1)

102-115: Expose the ellipsis label to screen readers.

aria-hidden on the wrapper hides the sr-only label, so assistive tech won’t announce “More pages.” Prefer hiding only the icon.

♿ Proposed fix
-    <span
-      aria-hidden
+    <span
       data-slot="pagination-ellipsis"
       className={cn('flex size-9 items-center justify-center', className)}
       {...props}
     >
-      <MoreHorizontalIcon className="size-4" />
+      <MoreHorizontalIcon className="size-4" aria-hidden="true" />
       <span className="sr-only">More pages</span>
     </span>
game-buying-guide/components/ui/command.tsx-32-61 (1)

32-61: Move the DialogHeader with sr-only content inside DialogContent.

The DialogHeader currently renders outside the dialog portal. When DialogContent is portaled into document.body, the sr-only header remains in the original DOM tree and persists even when the dialog is closed. Per Radix UI's documented structure, DialogTitle and DialogDescription should be nested inside DialogContent to ensure they're properly mounted/unmounted with the dialog and maintain correct ARIA wiring (aria-labelledby/aria-describedby).

Fix
    <Dialog {...props}>
-      <DialogHeader className="sr-only">
-        <DialogTitle>{title}</DialogTitle>
-        <DialogDescription>{description}</DialogDescription>
-      </DialogHeader>
      <DialogContent
        className={cn('overflow-hidden p-0', className)}
        showCloseButton={showCloseButton}
      >
+        <DialogHeader className="sr-only">
+          <DialogTitle>{title}</DialogTitle>
+          <DialogDescription>{description}</DialogDescription>
+        </DialogHeader>
         <Command className="[&_[cmdk-group-heading]]:text-muted-foreground **:data-[slot=command-input-wrapper]:h-12 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:font-medium [&_[cmdk-group]]:px-2 [&_[cmdk-group]:not([hidden])_~[cmdk-group]]:pt-0 [&_[cmdk-input-wrapper]_svg]:h-5 [&_[cmdk-input-wrapper]_svg]:w-5 [&_[cmdk-input]]:h-12 [&_[cmdk-item]]:px-2 [&_[cmdk-item]]:py-3 [&_[cmdk-item]_svg]:h-5 [&_[cmdk-item]_svg]:w-5">
           {children}
         </Command>
       </DialogContent>
     </Dialog>
game-buying-guide/docs/mino-api-integration.md-9-54 (1)

9-54: Add languages to fenced code blocks (MD040).
This satisfies markdownlint and improves readability.

📝 Fence language fixes
-```
+```text
 ┌─────────────────────────────────────────────────────────────────────────────┐
 │                              USER INTERFACE                                  │
@@
 └─────────────────────────────────────────────────────────────────────────────┘
-```
+```

@@
-```
+```text
 You are analyzing a game store page to help a user decide whether to buy "Elden Ring" now or wait.
@@
 Be accurate with prices and factual with observations. If you cannot find certain information, use null for that field.
-```
+```

@@
-```
+```text
 event: message
 data: {"streamingUrl": "https://live.mino.ai/session/abc123"}
@@
 event: message
 data: {"type": "COMPLETE", "result": {...}}
-```
+```

Also applies to: 301-346, 354-375

game-buying-guide/docs/mino-api-integration.md-58-63 (1)

58-63: Fix table separator spacing to satisfy MD060.
The separator rows are missing spacing around pipes.

🧾 Table formatting
-|-----|---------|------------------|-----------|
+| --- | --- | --- | --- |

@@
-|----------|-------------|----------|
+| --- | --- | --- |

Also applies to: 429-433

game-buying-guide/app/api/analyze-platform/route.ts-100-115 (1)

100-115: Clear the timeout before early returns.
Otherwise the timeout fires later and logs an abort for a request that already ended.

🧹 Cleanup on early exit
           if (!response.ok) {
             const errorText = await response.text()
             console.error('Mino API error:', errorText)
             controller.enqueue(
               encoder.encode(
                 `data: ${JSON.stringify({ type: 'ERROR', error: 'Failed to start browser agent' })}\n\n`
               )
             )
             controller.close()
+            clearTimeout(timeoutId)
             return
           }

           if (!response.body) {
             controller.enqueue(encoder.encode(`data: ${JSON.stringify({ type: 'ERROR', error: 'No response body' })}\n\n`))
             controller.close()
+            clearTimeout(timeoutId)
             return
           }
game-buying-guide/app/api/analyze-platform/route.ts-48-55 (1)

48-55: Fix the malformed discount_percentage example string.
The mismatched quotes can confuse the agent about expected JSON.

✏️ Prompt fix
-  "discount_percentage": "XX%" if on sale, null otherwise",
+  "discount_percentage": "XX% if on sale, null otherwise",
game-buying-guide/components/steamdb-price-card.tsx-53-67 (1)

53-67: Make the preview toggle keyboard-accessible.
A clickable <div> without role/tabIndex prevents keyboard users from expanding/collapsing the preview.

♿ Accessible toggle
               <div
                 className="relative rounded-lg overflow-hidden border border-primary/30 cursor-pointer hover:border-primary/50 transition-colors"
                 onClick={() => setExpanded(!expanded)}
+                role="button"
+                tabIndex={0}
+                aria-expanded={expanded}
+                onKeyDown={(e) => {
+                  if (e.key === 'Enter' || e.key === ' ') {
+                    e.preventDefault()
+                    setExpanded(!expanded)
+                  }
+                }}
               >
game-buying-guide/hooks/use-game-search.ts-91-94 (1)

91-94: Greedy regex may match unintended JSON.

The pattern /\{[\s\S]*\}/ is greedy and will match from the first { to the last } in the string. If the result contains multiple JSON objects or nested braces in strings, this could produce invalid JSON.

Consider a more robust approach or validate the parsed result:

-                      const jsonMatch = result.match(/\{[\s\S]*\}/)
-                      if (jsonMatch) {
-                        result = JSON.parse(jsonMatch[0])
-                      }
+                      // Try direct parse first, fall back to extraction
+                      try {
+                        result = JSON.parse(result)
+                      } catch {
+                        const jsonMatch = result.match(/\{[\s\S]*\}/)
+                        if (jsonMatch) {
+                          result = JSON.parse(jsonMatch[0])
+                        }
+                      }

Also applies to: 133-136, 243-246

game-buying-guide/components/ui/chart.tsx-235-239 (1)

235-239: Zero values are hidden in tooltip.

The condition item.value && will hide values that are 0, which may be valid data points worth displaying.

-                    {item.value && (
+                    {item.value !== undefined && item.value !== null && (
                       <span className="text-foreground font-mono font-medium tabular-nums">
                         {item.value.toLocaleString()}
                       </span>
                     )}
game-buying-guide/components/ui/sidebar.tsx-8-8 (1)

8-8: Remove unused useIsMobile duplicate in game-buying-guide/components/ui/use-mobile.tsx.

The file game-buying-guide/components/ui/use-mobile.tsx contains an identical copy of the useIsMobile hook that already exists in game-buying-guide/hooks/use-mobile.ts. The duplicate is not imported anywhere in the codebase and should be removed. The import in sidebar.tsx correctly references the @/hooks/use-mobile path.

game-buying-guide/components/agent-grid.tsx-41-47 (1)

41-47: Use a more stable unique key than platformName.
If two agents share the same platform name (regional variants, duplicates), React key collisions can cause UI mismatches.

✅ Suggested key stabilization
-        {agents.map((agent) => (
-          <AgentCard
-            key={agent.platformName}
+        {agents.map((agent) => (
+          <AgentCard
+            key={`${agent.platformName}-${agent.url}`}
             agent={agent}
             onExpandPreview={(a) => setExpandedAgent(a)}
           />
         ))}
game-buying-guide/components/search-form.tsx-66-75 (1)

66-75: Disable quick-action chips while loading (and fix a label typo).
The input is disabled during loading, but chips still mutate the query, which can feel inconsistent. Also, “Baldurs Gate 3” should be “Baldur’s Gate 3”.

✅ Suggested adjustment
-      <div className="mt-4 flex flex-wrap justify-center gap-2">
-        {['Elden Ring', 'Cyberpunk 2077', 'Baldurs Gate 3', 'Red Dead Redemption 2'].map((game) => (
+      <div className="mt-4 flex flex-wrap justify-center gap-2">
+        {['Elden Ring', 'Cyberpunk 2077', "Baldur's Gate 3", 'Red Dead Redemption 2'].map((game) => (
           <button
             key={game}
             type="button"
             onClick={() => setQuery(game)}
-            className="px-3 py-1.5 text-sm rounded-full bg-secondary text-secondary-foreground hover:bg-secondary/80 transition-colors"
+            disabled={isLoading}
+            aria-disabled={isLoading}
+            className="px-3 py-1.5 text-sm rounded-full bg-secondary text-secondary-foreground hover:bg-secondary/80 transition-colors disabled:pointer-events-none disabled:opacity-50"
           >
             {game}
           </button>
         ))}
       </div>
game-buying-guide/hooks/use-toast.ts-171-189 (1)

171-189: Remove state from the useEffect dependency array.

The useEffect at Line 182 includes state in its dependency array, but the effect only needs to subscribe once on mount. Including state causes the subscription to be removed and re-added on every state change, which is unnecessary overhead.

🔧 Proposed fix
   React.useEffect(() => {
     listeners.push(setState)
     return () => {
       const index = listeners.indexOf(setState)
       if (index > -1) {
         listeners.splice(index, 1)
       }
     }
-  }, [state])
+  }, [])
game-buying-guide/components/ui/form.tsx-45-66 (1)

45-66: The fieldContext check is ineffective due to ordering.

The null check on Line 52 occurs after fieldContext.name is already accessed on Line 49. If fieldContext were actually undefined, Line 49 would throw first. Additionally, useContext returns the default value ({} as FormFieldContextValue), so !fieldContext will never be true.

To properly detect usage outside <FormField>, check for missing name:

🔧 Proposed fix
 const useFormField = () => {
   const fieldContext = React.useContext(FormFieldContext)
   const itemContext = React.useContext(FormItemContext)
+
+  if (!fieldContext.name) {
+    throw new Error('useFormField should be used within <FormField>')
+  }
+
   const { getFieldState } = useFormContext()
   const formState = useFormState({ name: fieldContext.name })
   const fieldState = getFieldState(fieldContext.name, formState)

-  if (!fieldContext) {
-    throw new Error('useFormField should be used within <FormField>')
-  }
-
   const { id } = itemContext

   return {
🧹 Nitpick comments (25)
game-buying-guide/components/ui/use-mobile.tsx (1)

1-19: Deduplicate the hook by re-exporting the shared implementation.
This file duplicates game-buying-guide/hooks/use-mobile.ts. Prefer a single source of truth to avoid drift.

♻️ Suggested refactor (re-export)
-import * as React from 'react'
-
-const MOBILE_BREAKPOINT = 768
-
-export function useIsMobile() {
-  const [isMobile, setIsMobile] = React.useState<boolean | undefined>(undefined)
-
-  React.useEffect(() => {
-    const mql = window.matchMedia(`(max-width: ${MOBILE_BREAKPOINT - 1}px)`)
-    const onChange = () => {
-      setIsMobile(window.innerWidth < MOBILE_BREAKPOINT)
-    }
-    mql.addEventListener('change', onChange)
-    setIsMobile(window.innerWidth < MOBILE_BREAKPOINT)
-    return () => mql.removeEventListener('change', onChange)
-  }, [])
-
-  return !!isMobile
-}
+export { useIsMobile } from '../../hooks/use-mobile'
game-buying-guide/components/ui/scroll-area.tsx (1)

8-55: Forward refs to preserve Radix interoperability and ref typing.

These wrappers currently prevent ref forwarding because they're plain functions using ComponentProps. Radix UI's official composition guidance recommends using forwardRef + ComponentPropsWithoutRef + ElementRef and setting displayName on wrapper components to maintain composability, enable DevTools debugging, and allow consumers to access the underlying DOM nodes. This is standard practice for design system wrappers.

♻️ Proposed refactor
-function ScrollArea({
-  className,
-  children,
-  ...props
-}: React.ComponentProps<typeof ScrollAreaPrimitive.Root>) {
-  return (
-    <ScrollAreaPrimitive.Root
-      data-slot="scroll-area"
-      className={cn('relative', className)}
-      {...props}
-    >
-      <ScrollAreaPrimitive.Viewport
-        data-slot="scroll-area-viewport"
-        className="focus-visible:ring-ring/50 size-full rounded-[inherit] transition-[color,box-shadow] outline-none focus-visible:ring-[3px] focus-visible:outline-1"
-      >
-        {children}
-      </ScrollAreaPrimitive.Viewport>
-      <ScrollBar />
-      <ScrollAreaPrimitive.Corner />
-    </ScrollAreaPrimitive.Root>
-  )
-}
+const ScrollArea = React.forwardRef<
+  React.ElementRef<typeof ScrollAreaPrimitive.Root>,
+  React.ComponentPropsWithoutRef<typeof ScrollAreaPrimitive.Root>
+>(({ className, children, ...props }, ref) => (
+  <ScrollAreaPrimitive.Root
+    ref={ref}
+    data-slot="scroll-area"
+    className={cn('relative', className)}
+    {...props}
+  >
+    <ScrollAreaPrimitive.Viewport
+      data-slot="scroll-area-viewport"
+      className="focus-visible:ring-ring/50 size-full rounded-[inherit] transition-[color,box-shadow] outline-none focus-visible:ring-[3px] focus-visible:outline-1"
+    >
+      {children}
+    </ScrollAreaPrimitive.Viewport>
+    <ScrollBar />
+    <ScrollAreaPrimitive.Corner />
+  </ScrollAreaPrimitive.Root>
+))
+ScrollArea.displayName = ScrollAreaPrimitive.Root.displayName
-function ScrollBar({
-  className,
-  orientation = 'vertical',
-  ...props
-}: React.ComponentProps<typeof ScrollAreaPrimitive.ScrollAreaScrollbar>) {
-  return (
-    <ScrollAreaPrimitive.ScrollAreaScrollbar
-      data-slot="scroll-area-scrollbar"
-      orientation={orientation}
-      className={cn(
-        'flex touch-none p-px transition-colors select-none',
-        orientation === 'vertical' &&
-          'h-full w-2.5 border-l border-l-transparent',
-        orientation === 'horizontal' &&
-          'h-2.5 flex-col border-t border-t-transparent',
-        className,
-      )}
-      {...props}
-    >
-      <ScrollAreaPrimitive.ScrollAreaThumb
-        data-slot="scroll-area-thumb"
-        className="bg-border relative flex-1 rounded-full"
-      />
-    </ScrollAreaPrimitive.ScrollAreaScrollbar>
-  )
-}
+const ScrollBar = React.forwardRef<
+  React.ElementRef<typeof ScrollAreaPrimitive.ScrollAreaScrollbar>,
+  React.ComponentPropsWithoutRef<typeof ScrollAreaPrimitive.ScrollAreaScrollbar>
+>(({ className, orientation = 'vertical', ...props }, ref) => (
+  <ScrollAreaPrimitive.ScrollAreaScrollbar
+    ref={ref}
+    data-slot="scroll-area-scrollbar"
+    orientation={orientation}
+    className={cn(
+      'flex touch-none p-px transition-colors select-none',
+      orientation === 'vertical' &&
+        'h-full w-2.5 border-l border-l-transparent',
+      orientation === 'horizontal' &&
+        'h-2.5 flex-col border-t border-t-transparent',
+      className,
+    )}
+    {...props}
+  >
+    <ScrollAreaPrimitive.ScrollAreaThumb
+      data-slot="scroll-area-thumb"
+      className="bg-border relative flex-1 rounded-full"
+    />
+  </ScrollAreaPrimitive.ScrollAreaScrollbar>
+))
+ScrollBar.displayName = ScrollAreaPrimitive.ScrollAreaScrollbar.displayName
game-buying-guide/components/ui/avatar.tsx (1)

8-49: Consider forwarding refs on the Radix Avatar wrappers.

These wrappers currently drop ref support, which is commonly expected with Radix primitives and helps with focus management/integration. The codebase pattern established in toast.tsx shows all Radix primitive wrappers use forwardRef + displayName for consistency. A small refactor aligns Avatar with this established pattern.

♻️ Suggested refactor (forwardRef + displayName)
-function Avatar({
-  className,
-  ...props
-}: React.ComponentProps<typeof AvatarPrimitive.Root>) {
-  return (
-    <AvatarPrimitive.Root
-      data-slot="avatar"
-      className={cn(
-        'relative flex size-8 shrink-0 overflow-hidden rounded-full',
-        className,
-      )}
-      {...props}
-    />
-  )
-}
+const Avatar = React.forwardRef<
+  React.ElementRef<typeof AvatarPrimitive.Root>,
+  React.ComponentPropsWithoutRef<typeof AvatarPrimitive.Root>
+>(({ className, ...props }, ref) => (
+  <AvatarPrimitive.Root
+    ref={ref}
+    data-slot="avatar"
+    className={cn(
+      'relative flex size-8 shrink-0 overflow-hidden rounded-full',
+      className,
+    )}
+    {...props}
+  />
+))
+Avatar.displayName = AvatarPrimitive.Root.displayName
 
-function AvatarImage({
-  className,
-  ...props
-}: React.ComponentProps<typeof AvatarPrimitive.Image>) {
-  return (
-    <AvatarPrimitive.Image
-      data-slot="avatar-image"
-      className={cn('aspect-square size-full', className)}
-      {...props}
-    />
-  )
-}
+const AvatarImage = React.forwardRef<
+  React.ElementRef<typeof AvatarPrimitive.Image>,
+  React.ComponentPropsWithoutRef<typeof AvatarPrimitive.Image>
+>(({ className, ...props }, ref) => (
+  <AvatarPrimitive.Image
+    ref={ref}
+    data-slot="avatar-image"
+    className={cn('aspect-square size-full', className)}
+    {...props}
+  />
+))
+AvatarImage.displayName = AvatarPrimitive.Image.displayName
 
-function AvatarFallback({
-  className,
-  ...props
-}: React.ComponentProps<typeof AvatarPrimitive.Fallback>) {
-  return (
-    <AvatarPrimitive.Fallback
-      data-slot="avatar-fallback"
-      className={cn(
-        'bg-muted flex size-full items-center justify-center rounded-full',
-        className,
-      )}
-      {...props}
-    />
-  )
-}
+const AvatarFallback = React.forwardRef<
+  React.ElementRef<typeof AvatarPrimitive.Fallback>,
+  React.ComponentPropsWithoutRef<typeof AvatarPrimitive.Fallback>
+>(({ className, ...props }, ref) => (
+  <AvatarPrimitive.Fallback
+    ref={ref}
+    data-slot="avatar-fallback"
+    className={cn(
+      'bg-muted flex size-full items-center justify-center rounded-full',
+      className,
+    )}
+    {...props}
+  />
+))
+AvatarFallback.displayName = AvatarPrimitive.Fallback.displayName
game-buying-guide/next.config.mjs (1)

6-8: Consider documenting why image optimization is disabled.

images.unoptimized: true disables Next.js image optimization. If this is intentional (e.g., for static export or simplicity in this example), a brief comment explaining the rationale would help readers understand this choice.

game-buying-guide/package.json (2)

2-2: Project name mismatch.

The package name "my-v0-project" doesn't match the directory name game-buying-guide. Consider updating for consistency.

Suggested fix
-  "name": "my-v0-project",
+  "name": "game-buying-guide",

43-43: Remove autoprefixer dependency.

Tailwind CSS v4 (used in this project) includes built-in Lightning CSS integration that handles vendor prefixes automatically. The autoprefixer package is unnecessary and can be removed. Note that it's unusually placed in dependencies rather than devDependencies.

game-buying-guide/components/ui/slider.tsx (1)

16-24: Default value creates a range slider unexpectedly.

When neither value nor defaultValue is provided, _values defaults to [min, max], which renders two thumbs (a range slider). Most use cases expect a single-thumb slider by default. Consider defaulting to [min] instead if a single-value slider is the common case.

💡 Suggested change for single-thumb default
   const _values = React.useMemo(
     () =>
       Array.isArray(value)
         ? value
         : Array.isArray(defaultValue)
           ? defaultValue
-          : [min, max],
+          : [min],
     [value, defaultValue, min, max],
   )
game-buying-guide/components/ui/button.tsx (1)

1-6: Consider adding 'use client' directive for consistency.

Other UI components in this PR include the 'use client' directive. While Button doesn't strictly require it (no hooks or state), adding it ensures consistent behavior when the button handles events and maintains uniformity across the component library.

💡 Add client directive
+'use client'
+
 import * as React from 'react'
 import { Slot } from '@radix-ui/react-slot'
game-buying-guide/components/ui/hover-card.tsx (1)

22-42: Remove ineffective data-slot from Portal.

HoverCardPrimitive.Portal doesn't render a DOM element—it only controls where children are mounted. The data-slot="hover-card-portal" attribute on Line 29 will be silently ignored.

🔧 Proposed fix
 function HoverCardContent({
   className,
   align = 'center',
   sideOffset = 4,
   ...props
 }: React.ComponentProps<typeof HoverCardPrimitive.Content>) {
   return (
-    <HoverCardPrimitive.Portal data-slot="hover-card-portal">
+    <HoverCardPrimitive.Portal>
       <HoverCardPrimitive.Content
game-buying-guide/components/ui/toggle-group.tsx (1)

43-71: Consider adjusting prop priority to allow item-level overrides.

The current logic context.variant || variant means item-level props are ignored when context has default values. If an item needs a different variant than the group, it can't override it. Consider using variant ?? context.variant to prefer explicit item props.

🔧 Proposed change to allow item overrides
   return (
     <ToggleGroupPrimitive.Item
       data-slot="toggle-group-item"
-      data-variant={context.variant || variant}
-      data-size={context.size || size}
+      data-variant={variant ?? context.variant}
+      data-size={size ?? context.size}
       className={cn(
         toggleVariants({
-          variant: context.variant || variant,
-          size: context.size || size,
+          variant: variant ?? context.variant,
+          size: size ?? context.size,
         }),
game-buying-guide/components/ui/tooltip.tsx (2)

8-19: Remove ineffective data-slot from TooltipProvider.

TooltipPrimitive.Provider doesn't render a DOM element—it only provides context. The data-slot="tooltip-provider" attribute on Line 14 will be ignored.

🔧 Proposed fix
 function TooltipProvider({
   delayDuration = 0,
   ...props
 }: React.ComponentProps<typeof TooltipPrimitive.Provider>) {
   return (
     <TooltipPrimitive.Provider
-      data-slot="tooltip-provider"
       delayDuration={delayDuration}
       {...props}
     />
   )
 }

21-29: Each Tooltip creates a new TooltipProvider.

This is convenient for isolated usage but inefficient if many tooltips are rendered—each gets its own provider. Consider documenting that apps with many tooltips should wrap them in a single <TooltipProvider> and use <TooltipPrimitive.Root> directly, or export both patterns.

game-buying-guide/components/ui/tabs.tsx (1)

8-64: Forward refs in the wrapper components to preserve ref access.

Without forwardRef, consumers can’t attach refs to the underlying Radix elements (e.g., for focus management or integrations). Consider forwarding refs on all four wrappers.

♻️ Suggested ref-forwarding update
-function Tabs({
-  className,
-  ...props
-}: React.ComponentProps<typeof TabsPrimitive.Root>) {
-  return (
-    <TabsPrimitive.Root
-      data-slot="tabs"
-      className={cn('flex flex-col gap-2', className)}
-      {...props}
-    />
-  )
-}
+const Tabs = React.forwardRef<
+  React.ElementRef<typeof TabsPrimitive.Root>,
+  React.ComponentPropsWithoutRef<typeof TabsPrimitive.Root>
+>(({ className, ...props }, ref) => (
+  <TabsPrimitive.Root
+    ref={ref}
+    data-slot="tabs"
+    className={cn('flex flex-col gap-2', className)}
+    {...props}
+  />
+))
+Tabs.displayName = TabsPrimitive.Root.displayName
@@
-function TabsList({
-  className,
-  ...props
-}: React.ComponentProps<typeof TabsPrimitive.List>) {
-  return (
-    <TabsPrimitive.List
-      data-slot="tabs-list"
-      className={cn(
-        'bg-muted text-muted-foreground inline-flex h-9 w-fit items-center justify-center rounded-lg p-[3px]',
-        className,
-      )}
-      {...props}
-    />
-  )
-}
+const TabsList = React.forwardRef<
+  React.ElementRef<typeof TabsPrimitive.List>,
+  React.ComponentPropsWithoutRef<typeof TabsPrimitive.List>
+>(({ className, ...props }, ref) => (
+  <TabsPrimitive.List
+    ref={ref}
+    data-slot="tabs-list"
+    className={cn(
+      'bg-muted text-muted-foreground inline-flex h-9 w-fit items-center justify-center rounded-lg p-[3px]',
+      className,
+    )}
+    {...props}
+  />
+))
+TabsList.displayName = TabsPrimitive.List.displayName
@@
-function TabsTrigger({
-  className,
-  ...props
-}: React.ComponentProps<typeof TabsPrimitive.Trigger>) {
-  return (
-    <TabsPrimitive.Trigger
-      data-slot="tabs-trigger"
-      className={cn(
-        "data-[state=active]:bg-background dark:data-[state=active]:text-foreground focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:outline-ring dark:data-[state=active]:border-input dark:data-[state=active]:bg-input/30 text-foreground dark:text-muted-foreground inline-flex h-[calc(100%-1px)] flex-1 items-center justify-center gap-1.5 rounded-md border border-transparent px-2 py-1 text-sm font-medium whitespace-nowrap transition-[color,box-shadow] focus-visible:ring-[3px] focus-visible:outline-1 disabled:pointer-events-none disabled:opacity-50 data-[state=active]:shadow-sm [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
-        className,
-      )}
-      {...props}
-    />
-  )
-}
+const TabsTrigger = React.forwardRef<
+  React.ElementRef<typeof TabsPrimitive.Trigger>,
+  React.ComponentPropsWithoutRef<typeof TabsPrimitive.Trigger>
+>(({ className, ...props }, ref) => (
+  <TabsPrimitive.Trigger
+    ref={ref}
+    data-slot="tabs-trigger"
+    className={cn(
+      "data-[state=active]:bg-background dark:data-[state=active]:text-foreground focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:outline-ring dark:data-[state=active]:border-input dark:data-[state=active]:bg-input/30 text-foreground dark:text-muted-foreground inline-flex h-[calc(100%-1px)] flex-1 items-center justify-center gap-1.5 rounded-md border border-transparent px-2 py-1 text-sm font-medium whitespace-nowrap transition-[color,box-shadow] focus-visible:ring-[3px] focus-visible:outline-1 disabled:pointer-events-none disabled:opacity-50 data-[state=active]:shadow-sm [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
+      className,
+    )}
+    {...props}
+  />
+))
+TabsTrigger.displayName = TabsPrimitive.Trigger.displayName
@@
-function TabsContent({
-  className,
-  ...props
-}: React.ComponentProps<typeof TabsPrimitive.Content>) {
-  return (
-    <TabsPrimitive.Content
-      data-slot="tabs-content"
-      className={cn('flex-1 outline-none', className)}
-      {...props}
-    />
-  )
-}
+const TabsContent = React.forwardRef<
+  React.ElementRef<typeof TabsPrimitive.Content>,
+  React.ComponentPropsWithoutRef<typeof TabsPrimitive.Content>
+>(({ className, ...props }, ref) => (
+  <TabsPrimitive.Content
+    ref={ref}
+    data-slot="tabs-content"
+    className={cn('flex-1 outline-none', className)}
+    {...props}
+  />
+))
+TabsContent.displayName = TabsPrimitive.Content.displayName
game-buying-guide/components/ui/popover.tsx (1)

14-46: Forward refs through Popover wrappers.

Ref pass-through is commonly expected for these primitives; forwardRef keeps the wrapper API transparent.

♻️ Suggested ref-forwarding update
-function PopoverTrigger({
-  ...props
-}: React.ComponentProps<typeof PopoverPrimitive.Trigger>) {
-  return <PopoverPrimitive.Trigger data-slot="popover-trigger" {...props} />
-}
+const PopoverTrigger = React.forwardRef<
+  React.ElementRef<typeof PopoverPrimitive.Trigger>,
+  React.ComponentPropsWithoutRef<typeof PopoverPrimitive.Trigger>
+>((props, ref) => (
+  <PopoverPrimitive.Trigger ref={ref} data-slot="popover-trigger" {...props} />
+))
+PopoverTrigger.displayName = PopoverPrimitive.Trigger.displayName
@@
-function PopoverContent({
-  className,
-  align = 'center',
-  sideOffset = 4,
-  ...props
-}: React.ComponentProps<typeof PopoverPrimitive.Content>) {
-  return (
-    <PopoverPrimitive.Portal>
-      <PopoverPrimitive.Content
-        data-slot="popover-content"
-        align={align}
-        sideOffset={sideOffset}
-        className={cn(
-          'bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 w-72 origin-(--radix-popover-content-transform-origin) rounded-md border p-4 shadow-md outline-hidden',
-          className,
-        )}
-        {...props}
-      />
-    </PopoverPrimitive.Portal>
-  )
-}
+const PopoverContent = React.forwardRef<
+  React.ElementRef<typeof PopoverPrimitive.Content>,
+  React.ComponentPropsWithoutRef<typeof PopoverPrimitive.Content>
+>(({ className, align = 'center', sideOffset = 4, ...props }, ref) => (
+  <PopoverPrimitive.Portal>
+    <PopoverPrimitive.Content
+      ref={ref}
+      data-slot="popover-content"
+      align={align}
+      sideOffset={sideOffset}
+      className={cn(
+        'bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 w-72 origin-(--radix-popover-content-transform-origin) rounded-md border p-4 shadow-md outline-hidden',
+        className,
+      )}
+      {...props}
+    />
+  </PopoverPrimitive.Portal>
+))
+PopoverContent.displayName = PopoverPrimitive.Content.displayName
@@
-function PopoverAnchor({
-  ...props
-}: React.ComponentProps<typeof PopoverPrimitive.Anchor>) {
-  return <PopoverPrimitive.Anchor data-slot="popover-anchor" {...props} />
-}
+const PopoverAnchor = React.forwardRef<
+  React.ElementRef<typeof PopoverPrimitive.Anchor>,
+  React.ComponentPropsWithoutRef<typeof PopoverPrimitive.Anchor>
+>((props, ref) => (
+  <PopoverPrimitive.Anchor ref={ref} data-slot="popover-anchor" {...props} />
+))
+PopoverAnchor.displayName = PopoverPrimitive.Anchor.displayName
game-buying-guide/components/ui/alert-dialog.tsx (1)

121-143: Missing data-slot attributes for consistency.

AlertDialogAction and AlertDialogCancel are missing data-slot attributes, while all other components in this file and across the UI system include them. Consider adding for consistency with the slot-based composition pattern.

♻️ Suggested fix
 function AlertDialogAction({
   className,
   ...props
 }: React.ComponentProps<typeof AlertDialogPrimitive.Action>) {
   return (
     <AlertDialogPrimitive.Action
+      data-slot="alert-dialog-action"
       className={cn(buttonVariants(), className)}
       {...props}
     />
   )
 }

 function AlertDialogCancel({
   className,
   ...props
 }: React.ComponentProps<typeof AlertDialogPrimitive.Cancel>) {
   return (
     <AlertDialogPrimitive.Cancel
+      data-slot="alert-dialog-cancel"
       className={cn(buttonVariants({ variant: 'outline' }), className)}
       {...props}
     />
   )
 }
game-buying-guide/app/api/discover-platforms/route.ts (1)

57-69: Trim and validate gameTitle before building URLs.
Whitespace-only or non-string inputs currently pass and yield meaningless searches.

♻️ Suggested input tightening
-    const { gameTitle } = await request.json()
+    const body = await request.json()
+    const gameTitle =
+      typeof body?.gameTitle === 'string' ? body.gameTitle.trim() : ''

     if (!gameTitle) {
       return NextResponse.json({ error: 'Game title is required' }, { status: 400 })
     }
game-buying-guide/app/api/steamdb-price-history/route.ts (1)

110-118: Normalize line parsing for CRLF and data: without a space.
If a line ends with \r or comes as data: (no space), the current check skips it.

🧩 More robust parsing
-            for (const line of lines) {
-              if (line.startsWith('data: ')) {
+            for (const line of lines) {
+              const trimmed = line.trimEnd()
+              if (trimmed.startsWith('data:')) {
                 try {
-                  const jsonStr = line.slice(6).trim()
+                  const jsonStr = trimmed.slice(5).trim()
                   if (!jsonStr || jsonStr === '[DONE]') continue
game-buying-guide/app/layout.tsx (1)

7-8: Unused font configurations.

The _geist and _geistMono font configurations are loaded but never applied. The body uses font-sans which references Tailwind's default sans-serif stack, not these Google fonts. Either apply the font classes (e.g., _geist.className) or remove these imports to avoid unnecessary network requests for unused fonts.

♻️ Option 1: Apply the loaded fonts
-      <body className={`font-sans antialiased`}>
+      <body className={`${_geist.className} antialiased`}>
♻️ Option 2: Remove unused imports
 import React from "react"
 import type { Metadata } from 'next'
-import { Geist, Geist_Mono } from 'next/font/google'
 import { Analytics } from '@vercel/analytics/next'
 import './globals.css'
 
-const _geist = Geist({ subsets: ["latin"] });
-const _geistMono = Geist_Mono({ subsets: ["latin"] });
-
game-buying-guide/hooks/use-game-search.ts (2)

20-20: Inconsistent function naming.

analyzeplatform should be analyzePlatform to match camelCase convention used elsewhere (e.g., analyzeSteamDB).

-  const analyzeplatform = useCallback(
+  const analyzePlatform = useCallback(

Also update references on lines 339 and 348.


62-120: Duplicate SSE parsing logic.

The SSE message parsing in analyzeplatform (lines 62-120) and analyzeSteamDB (lines 215-272) are nearly identical. Consider extracting a shared helper function to reduce duplication and simplify maintenance.

♻️ Suggested refactor
type SSEHandler = {
  onStreamingUrl?: (url: string) => void;
  onStatus?: (message: string) => void;
  onComplete?: (result: unknown) => void;
  onError?: (error: string) => void;
};

function parseSSELine(line: string, handler: SSEHandler): boolean {
  if (!line.startsWith('data: ')) return false;
  
  try {
    const jsonStr = line.slice(6).trim();
    if (!jsonStr || jsonStr === '[DONE]') return false;
    
    const data = JSON.parse(jsonStr);
    
    if (data.type === 'STREAMING_URL' || data.streamingUrl) {
      handler.onStreamingUrl?.(data.streamingUrl || data.url);
    }
    if (data.type === 'STATUS' || data.status) {
      handler.onStatus?.(data.message || data.status);
    }
    if (data.type === 'COMPLETE' || data.result || data.resultJson) {
      let result = data.result || data.resultJson;
      if (typeof result === 'string') {
        const jsonMatch = result.match(/\{[\s\S]*\}/);
        if (jsonMatch) result = JSON.parse(jsonMatch[0]);
      }
      if (result && typeof result === 'object') {
        handler.onComplete?.(result);
        return true; // hasReceivedComplete
      }
    }
    if (data.type === 'ERROR' || data.error) {
      handler.onError?.(data.error || data.message || 'Unknown error');
    }
  } catch {
    // Skip malformed JSON
  }
  return false;
}

Also applies to: 215-272

game-buying-guide/components/agent-grid.tsx (1)

13-59: Consider storing an identifier instead of the whole agent object.
Keeping the full AgentStatus in state can go stale if the agents array is refreshed with new objects. Storing an id (e.g., platformName) and deriving the agent avoids stale data.

♻️ Example refactor to derive expanded agent
-export function AgentGrid({ agents }: AgentGridProps) {
-  const [expandedAgent, setExpandedAgent] = useState<AgentStatus | null>(null)
+export function AgentGrid({ agents }: AgentGridProps) {
+  const [expandedPlatform, setExpandedPlatform] = useState<string | null>(null)
+  const expandedAgent = expandedPlatform
+    ? agents.find((a) => a.platformName === expandedPlatform) ?? null
+    : null
@@
-        {agents.map((agent) => (
+        {agents.map((agent) => (
           <AgentCard
             key={agent.platformName}
             agent={agent}
-            onExpandPreview={(a) => setExpandedAgent(a)}
+            onExpandPreview={(a) => setExpandedPlatform(a.platformName)}
           />
         ))}
@@
-        {expandedAgent && expandedAgent.streamingUrl && (
+        {expandedAgent && expandedAgent.streamingUrl && (
           <LiveBrowserPreview
             streamingUrl={expandedAgent.streamingUrl}
             platformName={expandedAgent.platformName}
-            onClose={() => setExpandedAgent(null)}
+            onClose={() => setExpandedPlatform(null)}
           />
         )}
game-buying-guide/components/ui/label.tsx (1)

8-20: Add React.forwardRef to preserve ref support for Label.

The current wrapper drops ref support at runtime, even though React.ComponentProps includes it in the type. This creates a mismatch where TypeScript permits ref usage but it fails at runtime. Per Radix UI's composition guidelines, wrapper components should forward refs for compatibility with form libraries and focus management patterns.

♻️ Suggested implementation
-function Label({
-  className,
-  ...props
-}: React.ComponentProps<typeof LabelPrimitive.Root>) {
-  return (
-    <LabelPrimitive.Root
-      data-slot="label"
-      className={cn(
-        'flex items-center gap-2 text-sm leading-none font-medium select-none group-data-[disabled=true]:pointer-events-none group-data-[disabled=true]:opacity-50 peer-disabled:cursor-not-allowed peer-disabled:opacity-50',
-        className,
-      )}
-      {...props}
-    />
-  )
-}
+const Label = React.forwardRef<
+  React.ElementRef<typeof LabelPrimitive.Root>,
+  React.ComponentPropsWithoutRef<typeof LabelPrimitive.Root>
+>(({ className, ...props }, ref) => (
+  <LabelPrimitive.Root
+    ref={ref}
+    data-slot="label"
+    className={cn(
+      'flex items-center gap-2 text-sm leading-none font-medium select-none group-data-[disabled=true]:pointer-events-none group-data-[disabled=true]:opacity-50 peer-disabled:cursor-not-allowed peer-disabled:opacity-50',
+      className,
+    )}
+    {...props}
+  />
+))
+Label.displayName = LabelPrimitive.Root.displayName
game-buying-guide/components/ui/context-menu.tsx (1)

56-234: Consider forwardRef to preserve ref access on public wrappers.

These wrapper components drop ref, limiting ref-based focus management and use with asChild composition. Per Radix-UI best practices, apply React.forwardRef with displayName to enable proper ref forwarding across all exported components (ContextMenuTrigger, ContextMenuContent, ContextMenuItem, ContextMenuCheckboxItem, ContextMenuRadioItem, ContextMenuLabel, ContextMenuSeparator, ContextMenuShortcut, ContextMenuSubTrigger, ContextMenuSubContent).

♻️ Example ref-forwarding pattern (apply across wrappers)
- function ContextMenuItem({
-   className,
-   inset,
-   variant = 'default',
-   ...props
- }: React.ComponentProps<typeof ContextMenuPrimitive.Item> & {
-   inset?: boolean
-   variant?: 'default' | 'destructive'
- }) {
-   return (
-     <ContextMenuPrimitive.Item
-       data-slot="context-menu-item"
-       data-inset={inset}
-       data-variant={variant}
-       className={cn(
-         "focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
-         className,
-       )}
-       {...props}
-     />
-   )
- }
+const ContextMenuItem = React.forwardRef<
+  React.ElementRef<typeof ContextMenuPrimitive.Item>,
+  React.ComponentPropsWithoutRef<typeof ContextMenuPrimitive.Item> & {
+    inset?: boolean
+    variant?: 'default' | 'destructive'
+  }
+>(({ className, inset, variant = 'default', ...props }, ref) => (
+  <ContextMenuPrimitive.Item
+    ref={ref}
+    data-slot="context-menu-item"
+    data-inset={inset}
+    data-variant={variant}
+    className={cn(
+      "focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
+      className,
+    )}
+    {...props}
+  />
+))
+ContextMenuItem.displayName = ContextMenuPrimitive.Item.displayName
game-buying-guide/components/agent-card.tsx (1)

118-125: Note: iframe onError may not catch content loading failures.

The onError event on <iframe> fires when the frame itself fails to load (e.g., network error), but won't trigger for many content-related issues (e.g., HTTP errors, blocked content). The current fallback loader is a reasonable UX for this limitation.

game-buying-guide/components/ui/field.tsx (1)

128-139: FieldTitle uses the same data-slot as FieldLabel.

Both FieldTitle (Line 131) and FieldLabel (Line 116) use data-slot="field-label". If these components serve different purposes, consider using distinct slot names (e.g., "field-title") to avoid styling selector conflicts and improve clarity.

♻️ Proposed change
 function FieldTitle({ className, ...props }: React.ComponentProps<'div'>) {
   return (
     <div
-      data-slot="field-label"
+      data-slot="field-title"
       className={cn(

Comment on lines +45 to +55
<Button variant="ghost" size="icon" className="h-7 w-7" onClick={() => setIsExpanded(!isExpanded)}>
{isExpanded ? <Minimize2 className="w-4 h-4" /> : <Maximize2 className="w-4 h-4" />}
</Button>
<Button
variant="ghost"
size="icon"
className="h-7 w-7 hover:bg-destructive/20 hover:text-destructive"
onClick={onClose}
>
<X className="w-4 h-4" />
</Button>
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⚠️ Potential issue | 🟠 Major

Add accessible labels to the icon-only controls.

Icon-only buttons aren’t announced by screen readers without an explicit label.

✅ Add aria-labels
-          <Button variant="ghost" size="icon" className="h-7 w-7" onClick={() => setIsExpanded(!isExpanded)}>
+          <Button
+            variant="ghost"
+            size="icon"
+            className="h-7 w-7"
+            onClick={() => setIsExpanded(!isExpanded)}
+            aria-label={isExpanded ? 'Minimize preview' : 'Maximize preview'}
+          >
             {isExpanded ? <Minimize2 className="w-4 h-4" /> : <Maximize2 className="w-4 h-4" />}
           </Button>
           <Button
             variant="ghost"
             size="icon"
             className="h-7 w-7 hover:bg-destructive/20 hover:text-destructive"
             onClick={onClose}
+            aria-label="Close preview"
           >
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
<Button variant="ghost" size="icon" className="h-7 w-7" onClick={() => setIsExpanded(!isExpanded)}>
{isExpanded ? <Minimize2 className="w-4 h-4" /> : <Maximize2 className="w-4 h-4" />}
</Button>
<Button
variant="ghost"
size="icon"
className="h-7 w-7 hover:bg-destructive/20 hover:text-destructive"
onClick={onClose}
>
<X className="w-4 h-4" />
</Button>
<Button
variant="ghost"
size="icon"
className="h-7 w-7"
onClick={() => setIsExpanded(!isExpanded)}
aria-label={isExpanded ? 'Minimize preview' : 'Maximize preview'}
>
{isExpanded ? <Minimize2 className="w-4 h-4" /> : <Maximize2 className="w-4 h-4" />}
</Button>
<Button
variant="ghost"
size="icon"
className="h-7 w-7 hover:bg-destructive/20 hover:text-destructive"
onClick={onClose}
aria-label="Close preview"
>
<X className="w-4 h-4" />
</Button>
🤖 Prompt for AI Agents
In `@game-buying-guide/components/live-browser-preview.tsx` around lines 45 - 55,
The icon-only Buttons (the toggle using isExpanded/setIsExpanded with
Minimize2/Maximize2 and the close Button using onClose with X) lack accessible
labels; add descriptive aria-label attributes to both Buttons (e.g.,
aria-label="Expand preview" / "Minimize preview" for the toggle based on
isExpanded and aria-label="Close preview" for the close button) and consider
adding aria-pressed or aria-expanded on the toggle Button to reflect state via
setIsExpanded/isExpanded so screen readers get the current state.

Comment on lines +96 to +105
React.useEffect(() => {
if (!api) return
onSelect(api)
api.on('reInit', onSelect)
api.on('select', onSelect)

return () => {
api?.off('select', onSelect)
}
}, [api, onSelect])
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⚠️ Potential issue | 🟠 Major

Missing cleanup for reInit event listener.

The effect subscribes to both reInit and select events but only removes the select listener on cleanup. This will cause a memory leak and potential stale callback issues.

🐛 Proposed fix to clean up both event listeners
   React.useEffect(() => {
     if (!api) return
     onSelect(api)
     api.on('reInit', onSelect)
     api.on('select', onSelect)

     return () => {
+      api?.off('reInit', onSelect)
       api?.off('select', onSelect)
     }
   }, [api, onSelect])
🤖 Prompt for AI Agents
In `@game-buying-guide/components/ui/carousel.tsx` around lines 96 - 105, The
effect in React.useEffect subscribes api.on('reInit', onSelect) and
api.on('select', onSelect) but only removes the 'select' listener on cleanup;
update the cleanup to also call api?.off('reInit', onSelect) so both
subscriptions are removed, keeping the current checks for api and preserving
onSelect as the handler to avoid memory leaks and stale callbacks.

Comment on lines +8 to +28
function Progress({
className,
value,
...props
}: React.ComponentProps<typeof ProgressPrimitive.Root>) {
return (
<ProgressPrimitive.Root
data-slot="progress"
className={cn(
'bg-primary/20 relative h-2 w-full overflow-hidden rounded-full',
className,
)}
{...props}
>
<ProgressPrimitive.Indicator
data-slot="progress-indicator"
className="bg-primary h-full w-full flex-1 transition-all"
style={{ transform: `translateX(-${100 - (value || 0)}%)` }}
/>
</ProgressPrimitive.Root>
)
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⚠️ Potential issue | 🟠 Major

Missing value prop on ProgressPrimitive.Root breaks accessibility.

The value is destructured from props but never passed to ProgressPrimitive.Root. Radix UI uses this prop to set aria-valuenow, so screen readers won't announce the current progress percentage.

♿ Proposed fix to restore accessibility
     <ProgressPrimitive.Root
       data-slot="progress"
       className={cn(
         'bg-primary/20 relative h-2 w-full overflow-hidden rounded-full',
         className,
       )}
+      value={value}
       {...props}
     >
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
function Progress({
className,
value,
...props
}: React.ComponentProps<typeof ProgressPrimitive.Root>) {
return (
<ProgressPrimitive.Root
data-slot="progress"
className={cn(
'bg-primary/20 relative h-2 w-full overflow-hidden rounded-full',
className,
)}
{...props}
>
<ProgressPrimitive.Indicator
data-slot="progress-indicator"
className="bg-primary h-full w-full flex-1 transition-all"
style={{ transform: `translateX(-${100 - (value || 0)}%)` }}
/>
</ProgressPrimitive.Root>
)
function Progress({
className,
value,
...props
}: React.ComponentProps<typeof ProgressPrimitive.Root>) {
return (
<ProgressPrimitive.Root
data-slot="progress"
className={cn(
'bg-primary/20 relative h-2 w-full overflow-hidden rounded-full',
className,
)}
value={value}
{...props}
>
<ProgressPrimitive.Indicator
data-slot="progress-indicator"
className="bg-primary h-full w-full flex-1 transition-all"
style={{ transform: `translateX(-${100 - (value || 0)}%)` }}
/>
</ProgressPrimitive.Root>
)
}
🤖 Prompt for AI Agents
In `@game-buying-guide/components/ui/progress.tsx` around lines 8 - 28, The
Progress component destructures value but never forwards it to
ProgressPrimitive.Root, breaking Radix's aria-valuenow; update the Progress
function to pass the value prop into ProgressPrimitive.Root (e.g., include
value={value} on ProgressPrimitive.Root) so screen readers receive the current
progress while leaving the translateX Indicator calculation as-is.

Comment on lines +3 to +5
typescript: {
ignoreBuildErrors: true,
},
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⚠️ Potential issue | 🟠 Major

Avoid ignoring TypeScript build errors.

Setting ignoreBuildErrors: true suppresses TypeScript errors during the build, which can mask real bugs and type issues. This is particularly problematic for a cookbook example that others may reference as a best practice.

🔧 Recommended fix
-  typescript: {
-    ignoreBuildErrors: true,
-  },

If there are specific TypeScript errors causing build failures, consider fixing them rather than suppressing all errors.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
typescript: {
ignoreBuildErrors: true,
},
🤖 Prompt for AI Agents
In `@game-buying-guide/next.config.mjs` around lines 3 - 5, The config currently
suppresses TypeScript build errors by setting the typescript.ignoreBuildErrors
flag to true; remove this flag or set typescript.ignoreBuildErrors to false and
instead fix the underlying TypeScript issues causing build failures (run tsc or
next build locally, address reported errors in the codebase), so that types are
enforced during CI/build rather than ignored.

"recharts": "2.15.4",
"sonner": "^1.7.4",
"tailwind-merge": "^3.3.1",
"tailwindcss-animate": "^1.0.7",
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⚠️ Potential issue | 🟠 Major

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# First, let's look at the package.json file to confirm both packages are listed
cd game-buying-guide 2>/dev/null || cd . 
if [ -f "package.json" ]; then
  echo "=== Lines around animation libraries in package.json ==="
  cat -n package.json | sed -n '55,80p'
else
  find . -name "package.json" -type f | head -5
fi

Repository: tinyfish-io/tinyfish-cookbook

Length of output: 841


🏁 Script executed:

#!/bin/bash
# Check if both animation libraries are actually used in the codebase
echo "=== Checking tailwindcss-animate usage ==="
rg "tailwindcss-animate" -l --type-list | head -20

echo ""
echo "=== Checking tw-animate-css usage ==="
rg "tw-animate-css" -l --type-list | head -20

echo ""
echo "=== Checking for animation imports and usage patterns ==="
rg "import.*animate" -i --type js --type ts --type tsx | head -20

Repository: tinyfish-io/tinyfish-cookbook

Length of output: 1038


🏁 Script executed:

#!/bin/bash
# Better search for actual usage
echo "=== Checking for direct require/import of packages ==="
rg "require.*tailwindcss-animate|import.*tailwindcss-animate" 

echo ""
echo "=== Checking for require/import of tw-animate-css ==="
rg "require.*tw-animate-css|import.*tw-animate-css"

echo ""
echo "=== Checking tailwind.config files ==="
find . -name "tailwind.config.*" -type f -exec cat {} \;

echo ""
echo "=== Checking CSS files for animate references ==="
rg "animate-" --type css | head -30

echo ""
echo "=== Checking HTML/JSX for animation class usage ==="
rg "animate-\w+" --type html --type jsx | head -20

Repository: tinyfish-io/tinyfish-cookbook

Length of output: 979


🌐 Web query:

What is the difference between tailwindcss-animate and tw-animate-css npm packages?

💡 Result:

  • Integration model

    • tailwindcss-animate is a Tailwind plugin that you register in tailwind.config.js (legacy JS plugin system). It generates utilities like animate-in, animate-out, fade-in, zoom-in, plus parameter utilities such as duration-*, delay-*, ease-*, etc. [1]
    • tw-animate-css is a CSS-first package intended for Tailwind CSS v4: you import a CSS file (e.g. @import "tw-animate-css";) rather than registering a JS plugin. It explicitly positions itself as a replacement for tailwindcss-animate under Tailwind v4’s CSS-first architecture. [2][3]
  • Tailwind version focus

    • tailwindcss-animate targets the traditional Tailwind plugin workflow (commonly Tailwind v3-era configs). [1]
    • tw-animate-css targets Tailwind v4 compatibility and avoids relying on the “legacy JavaScript plugin system.” [2][3]
  • What you get out of the box

    • Both aim to provide a similar “beautiful animations” utility approach (enter/exit, fade/slide/zoom/spin patterns). tw-animate-css also calls out bundled presets like accordion-down, accordion-up, and caret-blink. [2][3]

Sources: tailwindcss-animate npm page [1]; tw-animate-css npm page [2] and GitHub README [3].


Remove unused tailwindcss-animate dependency.

tailwindcss-animate (line 62) is not used anywhere in the codebase, while tw-animate-css (line 73) is actively used via @import 'tw-animate-css' in CSS files. Since the project uses Tailwind CSS v4, tw-animate-css is the correct choice—it's a CSS-first package designed as a v4 replacement for the legacy tailwindcss-animate plugin system. Remove tailwindcss-animate from dependencies to eliminate unnecessary bundle size.

🤖 Prompt for AI Agents
In `@game-buying-guide/package.json` at line 62, Remove the unused dependency
"tailwindcss-animate" from package.json (it is not referenced anywhere) and
ensure the project relies on "tw-animate-css" instead; after removing the entry
for tailwindcss-animate, update the lockfile by running the package manager
(npm/yarn/pnpm install) and verify no imports or references to
tailwindcss-animate remain in the repo (search for "tailwindcss-animate");
commit the package.json and lockfile changes.

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Actionable comments posted: 3

🤖 Fix all issues with AI agents
In `@game-buying-guide/README.md`:
- Line 14: Wrap the bare URLs on the README.md at the referenced occurrences in
angle brackets so Markdown treats them as links: replace the plain URL on the
line around the image/asset reference (the bare
"https://github.com/user-attachments/assets/61c22b80-2cfc-40a6-bc3a-7d5917cf71a9"
at line 14) and the other bare URL at line 126 with <https://...> respectively
to ensure consistent markdown rendering.
- Line 103: Replace the bolded text "**Prerequisites**" with a proper Markdown
heading (e.g., "## Prerequisites" or the appropriate level for the document) to
improve document structure; locate the literal "**Prerequisites**" in README.md
and change it to the chosen heading syntax, ensuring surrounding spacing/newline
conventions for Markdown headings are preserved.
- Around line 161-163: Replace the hard-tabbed line under the "## Environment
Variables" heading with clear markdown formatting: either a two-column table
with headers like "Variable" and "Description" and a row for MINO_API_KEY
("MINO_API_KEY | API key for Mino browser automation") or a bulleted list item
("MINO_API_KEY — API key for Mino browser automation"); update the text around
the "## Environment Variables" heading and the MINO_API_KEY entry to use spaces
and standard Markdown syntax instead of tabs.


## Demo

https://github.com/user-attachments/assets/61c22b80-2cfc-40a6-bc3a-7d5917cf71a9
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⚠️ Potential issue | 🟡 Minor

Wrap bare URLs in angle brackets for proper markdown formatting.

Lines 14 and 126 contain bare URLs that should be wrapped in angle brackets (<URL>) for consistent markdown rendering.

📝 Proposed fixes

Line 14:

-https://github.com/user-attachments/assets/61c22b80-2cfc-40a6-bc3a-7d5917cf71a9
+<https://github.com/user-attachments/assets/61c22b80-2cfc-40a6-bc3a-7d5917cf71a9>

Line 126:

-Open http://localhost:3000
+Open <http://localhost:3000>

Also applies to: 126-126

🧰 Tools
🪛 markdownlint-cli2 (0.20.0)

14-14: Bare URL used

(MD034, no-bare-urls)

🤖 Prompt for AI Agents
In `@game-buying-guide/README.md` at line 14, Wrap the bare URLs on the README.md
at the referenced occurrences in angle brackets so Markdown treats them as
links: replace the plain URL on the line around the image/asset reference (the
bare
"https://github.com/user-attachments/assets/61c22b80-2cfc-40a6-bc3a-7d5917cf71a9"
at line 14) and the other bare URL at line 126 with <https://...> respectively
to ensure consistent markdown rendering.



## How to Run
**Prerequisites**
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⚠️ Potential issue | 🟡 Minor

Use proper heading syntax instead of emphasis.

Line 103 uses bold emphasis (**Prerequisites**) where a proper markdown heading would be more appropriate for document structure.

📝 Proposed fix
-**Prerequisites**
+### Prerequisites
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
**Prerequisites**
### Prerequisites
🧰 Tools
🪛 markdownlint-cli2 (0.20.0)

103-103: Emphasis used instead of a heading

(MD036, no-emphasis-as-heading)

🤖 Prompt for AI Agents
In `@game-buying-guide/README.md` at line 103, Replace the bolded text
"**Prerequisites**" with a proper Markdown heading (e.g., "## Prerequisites" or
the appropriate level for the document) to improve document structure; locate
the literal "**Prerequisites**" in README.md and change it to the chosen heading
syntax, ensuring surrounding spacing/newline conventions for Markdown headings
are preserved.

Comment on lines +161 to +163
## Environment Variables

MINO_API_KEY - API key for Mino browser automation
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⚠️ Potential issue | 🟡 Minor

Improve environment variables formatting.

The environment variables section uses hard tabs and unclear formatting. Consider using a proper markdown table or list format for better clarity.

📝 Proposed fix (table format)
 ## Environment Variables
 
-MINO_API_KEY	- API key for Mino browser automation
+| Variable | Description |
+|----------|-------------|
+| `MINO_API_KEY` | API key for Mino browser automation |

Alternatively, as a list:

 ## Environment Variables
 
-MINO_API_KEY	- API key for Mino browser automation
+- `MINO_API_KEY` - API key for Mino browser automation
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
## Environment Variables
MINO_API_KEY - API key for Mino browser automation
## Environment Variables
| Variable | Description |
|----------|-------------|
| `MINO_API_KEY` | API key for Mino browser automation |
Suggested change
## Environment Variables
MINO_API_KEY - API key for Mino browser automation
## Environment Variables
- `MINO_API_KEY` - API key for Mino browser automation
🧰 Tools
🪛 markdownlint-cli2 (0.20.0)

163-163: Hard tabs
Column: 13

(MD010, no-hard-tabs)

🤖 Prompt for AI Agents
In `@game-buying-guide/README.md` around lines 161 - 163, Replace the hard-tabbed
line under the "## Environment Variables" heading with clear markdown
formatting: either a two-column table with headers like "Variable" and
"Description" and a row for MINO_API_KEY ("MINO_API_KEY | API key for Mino
browser automation") or a bulleted list item ("MINO_API_KEY — API key for Mino
browser automation"); update the text around the "## Environment Variables"
heading and the MINO_API_KEY entry to use spaces and standard Markdown syntax
instead of tabs.

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LGTM.

Please check the review comments from CodeRabbitAI.
Also, I suggest adding a .env.example file.

@urugondavishnu
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Contributor Author

@hongjingzhou I’ve resolved a few issues highlighted by CodeRabbitAI and added .env.example file at the project root.

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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In `@game-buying-guide/.env.example`:
- Line 1: The .env example contains spaces around the assignment which can break
dotenv parsing; update the MINO_API_KEY entry (symbol: MINO_API_KEY) to remove
spaces around the '=' so it reads as a standard dotenv assignment (e.g.,
MINO_API_KEY=YOUR_API_KEY) in the .env.example file; ensure there are no
trailing spaces around the key or value.

@@ -0,0 +1 @@
MINO_API_KEY = YOUR_API_KEY
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⚠️ Potential issue | 🟡 Minor

Remove spaces around = to ensure dotenv parsing works.

Some dotenv parsers treat spaces as part of the key/value and won’t load the variable.

✅ Proposed fix
-MINO_API_KEY = YOUR_API_KEY
+MINO_API_KEY=YOUR_API_KEY
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
MINO_API_KEY = YOUR_API_KEY
MINO_API_KEY=YOUR_API_KEY
🧰 Tools
🪛 dotenv-linter (4.0.0)

[warning] 1-1: [SpaceCharacter] The line has spaces around equal sign

(SpaceCharacter)

🤖 Prompt for AI Agents
In `@game-buying-guide/.env.example` at line 1, The .env example contains spaces
around the assignment which can break dotenv parsing; update the MINO_API_KEY
entry (symbol: MINO_API_KEY) to remove spaces around the '=' so it reads as a
standard dotenv assignment (e.g., MINO_API_KEY=YOUR_API_KEY) in the .env.example
file; ensure there are no trailing spaces around the key or value.

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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In `@game-buying-guide/app/globals.css`:
- Line 1: Restore the missing globals.css by re-adding the Tailwind directives
and the design system tokens: insert `@tailwind` base, `@tailwind` components, and
`@tailwind` utilities at the top, then define CSS variables used across the app
(e.g. --background, --foreground, --primary, --primary-foreground, --muted,
etc.) including light and dark theme blocks (prefer :root and
[data-theme="dark"] or .dark selectors) and include base layer styles and
component tokens (buttons, headings, links) so components relying on those
variables render correctly; locate the project’s globals.css file and repopulate
it with the original variable definitions and theme token structure referenced
by components.

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2 participants