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Update to v0.8.0

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@tinyhoot tinyhoot released this 12 Aug 16:00
· 212 commits to master since this release
17ee395

The modularisation update. It is now possible to switch on or off every aspect of the randomiser individually. This also means that fragments can now be randomised independently of recipes!
Additionally, this release includes a fix for a vanilla bug where deconstructing certain base pieces would not return the correct building materials.

  • Add: Config options for turning recipes on/off.
  • Add: Fragments now use the full range of prefabs available to them.
  • Add: Fragments can now use a random number of scans to unlock.
  • Add: Fragments can now yield a random raw material when scanning one that was already unlocked, rather than just two titanium.
  • Add: Random starting locations for the lifepod.
  • Balance: Fragments more closely approximate vanilla spawn rates.
  • Cleanup: Lots of code style and clarity updates, along with general complexity reduction for easier maintainability.
  • Fix: Remove vanilla bug to ensure deconstructing base pieces always returns the correct materials.
  • Fix: Fragments properly remove vanilla spawns when loading a saved game.
  • Fix: Priority items now work properly for all depths.