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Update to v0.8.1

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@tinyhoot tinyhoot released this 08 Oct 20:05
· 182 commits to master since this release
c499a7f

Fixes and extensive testing for the more crippling bugs present in the previous release.

  • Add: Config option for adjusting solo diving depth.
  • Add: Config option for maximum number of fragments per biome.
  • Add: Random Start option that is less punishing. Previous "Random" option has been renamed to "Chaotic Random".
  • Balance: Default solo diving depth reduced to 200m.
  • Balance: Default for Tools and Upgrades as ingredients is now "Never".
  • Balance: Fragments are much more abundant and scale to the required number of scans.
  • Balance: Certain fragments are no longer available from depth 0m, which reduces cluttering in the starting areas.
  • Balance: Reduced maximum number of fragments per biome.
  • Balance: Seaglide is now always available by 100m.
  • Fix: Fragments are now randomised properly if recipe randomisation is disabled.
  • Fix: Fragments no longer spawn exclusively at Degasi Seabase 2.
  • Fix: Fragments respect laser cutter restrictions.
  • Fix: Prawn suit fragments no longer need upwards of 20 scans.
  • Fix: Prawn suit fragments no longer look like Seamoth fragments.
  • Fix: Recipes are now able to have only 1 ingredient, instead of 2.
  • Fix: Spoiler log now displays fragment spawn locations correctly.
  • Removed: Mod options menu randomising button no longer asks you to press it twice.