Use a web browser to easily visualize data from your C++ program and control it’s behaviour. libgateY allows you to add variables shared between the native C++ code and the javascript code. Here's an example:
gatey::global = std::make_shared<gatey::GateY>();
std::tuple<float, float> position(300.0f, 300.0f);
gatey::WriteVariable<std::tuple<float, float>> gPosition("position");
gatey::ReadVariable<float> gDt("dt", 0.01f);
std::mt19937 gen;
std::normal_distribution<float> normal(0, 1);
while (true) {
std::get<0>(position) += gDt.get() * normal(gen);
std::get<1>(position) += gDt.get() * normal(gen);
gPosition.set(position);
std::this_thread::sleep_for(std::chrono::milliseconds(20));
}
$(document).ready(function() {
gatey.global = new gatey.GateY('ws://127.0.0.1:9000');
var gDt = new gatey.WriteVariable('dt');
var gPosition = new gatey.ReadVariable('position', [0, 0]);
$('#slider_dt').slider({
min: 0, max: 100, value: 1,
slide: function() { gDt.set($("#slider_dt").slider("value") / 10); }
});
var ctx = document.getElementById('particle_trace').getContext('2d');
gPosition.onChange = function(position) {
ctx.fillRect(position[0] - 2, position[1] - 2, 4, 4);
};
});
- You have a console application and want to visualize some data it’s producing at runtime.
- You have a game and don’t want to write an ingame gui to control it’s behaviour.
- You found a bug and need to graph the value of a variable to get a better understanding of the faulty behaviour.
LibGateY helps you send data structures over WebSockets from your C++ program to the web browser and the other way. It can send and receive a large amount of C++ standard types by default. For example std::map<std::string, std::tuple<float, float, float>>
will automatically be converted to a JSON object of the form { key0: [x, y, z], key1: [x, y, z] }
The serialization machinery can be extended to support your own types.
LibGateY tries to be as simple to deploy as possible, so it consists of only one .hpp and one .cpp file. It doesn’t have any dependecies. Just copy it into your project.
To send data structures from C++ to JS libGateY uses JSON. It can serialize the following types by default: int, float, double, char, std::string and std::vector, std::map<std::string, T>, std::array<T, N> for any type T that is serializable. Here's an example of a custom type serializer:
struct Vec2 {
float x, y;
};
namespace gatey { namespace serialize {
//Serialize as std::tuple<float, float>
void write(Vec2 const& value, Json::Value& jValue, Info info) {
write(std::make_tuple(value.x, value.y), jValue, info);
}
void read(Json::Value const& jValue, Vec2& value, Info info) {
std::tuple<float, float> pair;
read(jValue, pair, info);
return Vec2(std::get<0>(pair), std::get<1>(pair));
}
}}
gatey::global = std::make_shared<gatey::GateY>();
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window *win = SDL_CreateWindow("Spaceship", 50, 50, 250, 250, SDL_WINDOW_SHOWN);
SDL_Renderer *renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
Vec2 position(125, 125), velocity(0, 0);
gatey::WriteVariable<Vec2> gPosition("position"), gVelocity("velocity");
gatey::ReadVariable<float> gPower("power", 20.0f);
float dt = 1.0f / 30;
std::vector<SDL_Rect> trail;
while (true){
double tStart = time();
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT)
return 0;
}
Vec2 acceleration(0, 0);
Uint8 const* keyboard = SDL_GetKeyboardState(nullptr);
if(keyboard[SDL_SCANCODE_LEFT]) acceleration += Vec2(-1, 0);
if(keyboard[SDL_SCANCODE_RIGHT]) acceleration += Vec2(1, 0);
if(keyboard[SDL_SCANCODE_UP]) acceleration += Vec2(0, -1);
if(keyboard[SDL_SCANCODE_DOWN]) acceleration += Vec2(0, 1);
velocity += dt * gPower.get() * acceleration;
position += dt * velocity;
gVelocity.set(velocity);
gPosition.set(position);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); //black
SDL_RenderClear(renderer);
SDL_Rect rect = { (int)position.x - 5, (int)position.y - 5, 10, 10 };
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); //white
SDL_RenderFillRect(renderer, &rect);
SDL_RenderPresent(renderer);
double tEnd = time();
int tDeltaInMs = (int)(1000.0 * (tEnd - tStart));
SDL_Delay(std::max(30 - tDeltaInMs, 0));
}
var gPosition = new gatey.ReadVariable('position', 0);
var gVelocity = new gatey.ReadVariable('velocity', 0);
var gPower = new gatey.WriteVariable('power');
//Create a slider to control spaceship acceleration
function slideUpdate() {
gPower.set($("#slider_a").slider("value"));
}
$(function() {
$('#slider_a').slider({
min: 0, max: 100, value: 20,
slide: slideUpdate, change: slideUpdate
});
});
//Draw the spaceship trajectory
var canvas = document.getElementById('spaceship_trace');
var ctx = canvas.getContext('2d');
var lastPos = undefined;
gPosition.onChange = function(newPos) {
if(lastPos) {
ctx.beginPath();
ctx.moveTo(lastPos[0], lastPos[1]);
ctx.lineTo(newPos[0], newPos[1]);
ctx.stroke();
$('#position').html(JSON.stringify(newPos));
}
lastPos = newPos;
};