Skip to content

Commit

Permalink
Add coverage badge
Browse files Browse the repository at this point in the history
  • Loading branch information
tobiashienzsch committed Aug 30, 2024
1 parent ef29a64 commit ea0305d
Showing 1 changed file with 4 additions and 3 deletions.
7 changes: 4 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,12 +1,13 @@
# PFFDTD (pretty fast FDTD)

[![Build](https://github.com/tobanteAudio/pffdtd/actions/workflows/build.yml/badge.svg)](https://github.com/tobanteAudio/pffdtd/actions/workflows/build.yml)

> [!WARNING]
> Forked from github.com/bsxfun/pffdtd and updated to C++ & CMake (CPU only currently).
[![codecov](https://codecov.io/gh/tobanteAudio/pffdtd/graph/badge.svg?token=9XuWPI5EWu)](https://codecov.io/gh/tobanteAudio/pffdtd)

![PFFDTD Screenshot](./doc/screenshot.png)

> [!WARNING]
> Forked from <github.com/bsxfun/pffdtd> and updated to C++ & CMake (CPU only currently).
PFFDTD is an implementation of finite-difference time-domain (FDTD) simulation for 3D room acoustics, which includes an accompanying set of tools for simulation setup and processing of input/output signals. This software is intended for research use with powerful workstations or single-node remote servers with one or more Nvidia GPUs (using CUDA). PFFDTD was designed be "pretty fast" when run on GPUs – at least for FDTD simulations (the name is mostly intended as a pun).

## Features
Expand Down

0 comments on commit ea0305d

Please sign in to comment.