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Engine-Aether

Rendering Engine in DirectX 11

Depth of Field (Press Tab to see it)

Depth of field

  • Smart blur

  • Circle of Confusion

Physically Based Rendering

PBR

  • BRDF Cook-Torrence Lighting

  • Directional, Point and Spot Lights

  • Image based lighting

Particle Effects using Compute Shaders

PBR