My first ever Unity game. I just wanted to test out some basic concepts, and how unity works.
NOW ONLINE! https://play.unity.com/mg/other/webgl-builds-272815
In mayority of cases the base idea of scripts were taken from tutorals (with some degree of customization of course):
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basic movement (without crouch): https://www.youtube.com/watch?v=dwcT-Dch0bA
with added fall speed: https://www.youtube.com/watch?v=rJECT58CQHs&t=60s -
enemy basics: https://www.youtube.com/watch?v=Lu76c85LhGY&t=5454s
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camera control: https://answers.unity.com/questions/1201036/2d-camera-follow-1.html
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rigged player animations (from png): https://www.youtube.com/watch?v=J1JcSp3lYiY
and some advise on animation from: https://www.youtube.com/watch?v=nBkiSJ5z-hE -
lives (apples) counter: https://www.youtube.com/watch?v=iX0BEiJTjrE&t=455s
and https://www.youtube.com/watch?v=C_NsmQD6LK8 -
parallax background: https://www.youtube.com/watch?v=zit45k6CUMk https://www.youtube.com/watch?v=wBol2xzxCOU
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sound effects: https://www.youtube.com/watch?v=6OT43pvUyfY
https://www.youtube.com/watch?v=jwalC83tfKs -
visual effects: own experiments with ParticleSystem
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game time, best time and restart and quit game (coming): https://answers.unity.com/questions/1253831/how-to-restart-the-game-2.html
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bullet follows enemy (rainbow to devil): https://www.youtube.com/watch?v=0v_H3oOR0aU
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jump on platform from bottom: https://www.youtube.com/watch?v=M_kg7yjuhNg
The game logic itself is my personal idea, and the art is forom my 5 year old kid. All the art was hand drawn, scanned, cut in photo editor and imported.
The idea is the following: you need to collet 3 apples. Each apple collected allows you to jump higher and higher.
(coming) Finally you need to collect the gem to finish the game.