TA toolkit for Unreal Engine. Asset management, camera control, character tools, shaders, batch automation — all as self-contained scripts you can drop into any branch.
20 modules in python/. Each one runs standalone with import unreal.
| Module | What it does |
|---|---|
anime_manager |
VRM conversion, outline creation, material instances |
asset_manager |
Replace skeletal meshes, delete unreferenced, recompile materials |
camera_manager |
Actor sorting, aspect ratio, screen percentage |
preset_manager |
Preset customization, preview pipeline |
user_character_manager |
GUI character creator for CINEV |
quick_screen_shot |
Multi-resolution capture, batch crop with masks |
shipping_manager |
Build shipping, creator launcher/shipper |
texture_manager |
Texture utilities |
tag-manager |
Asset tagging system |
motion_manager |
Animation tools |
actor_manager |
Actor manipulation in editor |
action_manager |
Action sequence tools |
blueprint_tools |
Blueprint automation |
material_tools |
Material editing helpers |
sprite_sheet_generator |
Image sequence → sprite sheet |
git_manager / gitGUI |
Git operations from within UE |
character-tool |
Character pipeline utilities |
sm-path-to-csv |
Static mesh path export |
- HLSL — Cartoon rendering, shadow SDF, Laplacian filter, water effects (
hlsl/) - GLSL — Toon shader, ripple effects (
glsl/)
- Batch (
bat/) — Git config, LFS setup, redirector cleanup - Shell (
sh/) — Art branch creation, Slack notifications - PowerShell (
ps1/) — Content unlocking, art branch creation
Three.js experiments in web/ and webgl/. Render targets, boid simulation, interactive flow.
snake_casefor Python, standalone scripts withimport unrealDA_prefix for Data Assets, forward-slash paths- Self-contained per module — no cross-module dependencies