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anju

TA toolkit for Unreal Engine. Asset management, camera control, character tools, shaders, batch automation — all as self-contained scripts you can drop into any branch.

Python Modules

20 modules in python/. Each one runs standalone with import unreal.

Module What it does
anime_manager VRM conversion, outline creation, material instances
asset_manager Replace skeletal meshes, delete unreferenced, recompile materials
camera_manager Actor sorting, aspect ratio, screen percentage
preset_manager Preset customization, preview pipeline
user_character_manager GUI character creator for CINEV
quick_screen_shot Multi-resolution capture, batch crop with masks
shipping_manager Build shipping, creator launcher/shipper
texture_manager Texture utilities
tag-manager Asset tagging system
motion_manager Animation tools
actor_manager Actor manipulation in editor
action_manager Action sequence tools
blueprint_tools Blueprint automation
material_tools Material editing helpers
sprite_sheet_generator Image sequence → sprite sheet
git_manager / gitGUI Git operations from within UE
character-tool Character pipeline utilities
sm-path-to-csv Static mesh path export

Shaders

  • HLSL — Cartoon rendering, shadow SDF, Laplacian filter, water effects (hlsl/)
  • GLSL — Toon shader, ripple effects (glsl/)

Scripts

  • Batch (bat/) — Git config, LFS setup, redirector cleanup
  • Shell (sh/) — Art branch creation, Slack notifications
  • PowerShell (ps1/) — Content unlocking, art branch creation

Web

Three.js experiments in web/ and webgl/. Render targets, boid simulation, interactive flow.

Conventions

  • snake_case for Python, standalone scripts with import unreal
  • DA_ prefix for Data Assets, forward-slash paths
  • Self-contained per module — no cross-module dependencies

About

my personal library as technical artist

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