A 3D Graphics Framework built on Apple's Metal
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Updated
Jun 16, 2023 - Swift
A 3D Graphics Framework built on Apple's Metal
Unlock the full potential of your Apple Silicon-powered M3, M3 Pro, and M3 Max MacBook Pros by leveraging TensorFlow, the open-source machine learning framework. This repository is tailored to provide an optimized environment for setting up and running TensorFlow on Apple's cutting-edge M3 chips.
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
Creative coding framework for Swift. Built on Apple's Metal. Inspired by Processing. Supports visionOS.
Swift 3D Game Engine for Windows, macOS, iOS, Linux
View Metal GPU information from the command-line.
Multi-platform 2D and 3D game engine written on Swift
Scientific computing with Metal in C++: Matrix multiplication example
Cross platform 3D Game & Graphics Library
a verbose example on using metal with C++ to perform arbitrary compute on GPUs
Explore machine learning techniques with Gradio interfaces for Stable Diffusion image generation and LoRA text generation with the Apple MLX framework.
minimum Apple Metal rendering library
I created this repository as an interest to how well apple metal will do in a sample deep learning models opposed to Nvidia Cuda
Conway's Game of Life implemented using Swift and Metal
Collections of Apple official Metal Sample Codes.
3D Engine made from scratch, developed in Apple's native technologies 🍏
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