🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Updated
Jun 25, 2023 - C++
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
An all-purpose window upscaler for Windows 10/11.
Lightweight, cross-platform & full-featured shader IDE
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Colorizing text editor for ImGui
Live shader coding tool and Shader Showdown workhorse
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
Lightweight, multi-platform, data-oriented game engine.
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