Fully typed game engine library designed to simulate battles between virtual characters.
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Updated
Jan 5, 2023 - TypeScript
Fully typed game engine library designed to simulate battles between virtual characters.
Train agent to do melee combat (1 vs 1, many vs many) in limited area.
3D battle simulation showing threats from the soldier's environment in real time and intercepting them as needed according to physical and mathematical calculations
Turn-based battle game. Similar to a pokemon battle.
A lightweight, os framework for agent-based simulations. Inspired by the crowd-simulation software Massive (used in LOTR), Mini-Massive lets you create swarms, crowds, traffic flows & cinematic cavalry charges with rule-driven agents, reproducible runs & lightweight visualizations. Inspired by Weta Digital’s Massive, reimagined for open source.
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