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🎮 TypeScript game numeric engine for RPG & strategy games. Zero dependencies, type-safe formula parsing, battle system simulation, and expression evaluation. 基于 TypeScript 的游戏数值引擎,专为 RPG 和策略游戏设计。零依赖、类型安全的公式解析、战斗系统模拟和表达式计算。
Authoritative Battle System for Multiplayer Game. uNet/uLink can be used for networking. It can also be deployed to Game Core stack. I have used a combo of Command and Strategy pattern along with others like singleton and factory patterns.
A Pokémon-inspired turn-based battle game built in LÖVE2D (Lua) for CS50’s Game Development course, featuring a detailed Level-Up Stats Menu with dynamic progress display.