Magick is a cutting-edge toolkit for a new kind of AI builder. Make Magick with us!
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Updated
Nov 27, 2024 - TypeScript
Magick is a cutting-edge toolkit for a new kind of AI builder. Make Magick with us!
box is a text-based visual programming language inspired by Unreal Engine Blueprint function graphs.
C++ Plugin for Unreal Engine
Third-person climbing system developed with Unreal Engine 5
Third-person shooter sample project developed in Unreal Engine 5
Ultimate user interface plugin developed using Common UI plugin in Unreal Engine 5
Dynamic weather developed in Unreal Engine 5
Survival game mechanics developed in Unreal Engine 5
[EU5 Plugin] A fork of UnrealImGui which is an UE4 implementation of Dear ImGui library. This fork is ment to expose main ImGui functionality to Blueprint Visual Scripting.
Online third-person shooter developed in Unreal Engine 5
This project is a recreation of the portal mechanics with Unreal Engine 5.0
A repository with articles that I found useful while learning Unreal Engine programming. The articles will be in a learning order so it can be used as a learning path. Additions are welcome!
Project made in Unreal Engine 5, I developed the player mechanics; movement, sprint, aim, firing, creating the AI for the enemies, and programming the UI.
Turret AI plugin developed with Unreal Engine 5 (multiplayer ready)
Small utilities and tools for Unreal Engine 5 game development
Unreal Engine Plugin: Integration Tool using NNG™ next generation of nanomsg™ Software – Documentation
A simple plugin that adds additionial blueprint switch statement nodes
An Unreal Engine plugin meant to let developers custom the gravity in many ways in their level, mainly with located gravities and spherical gravities (planets).
Coursework for the 5CCGD011W - Game Engine Architecture module of the University of Westminster Computer Games Development course. Made with Unreal Engine 4.27.
Final Project for GAM1541-Level Design II. In this project we had to design a whole level using the Unreal Engine First Person Project as a starting point. For this project I made a game where the main feature was inverting and reverting the gravity, this gave players the opportunity to traverse the roof and the floor.
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