A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.
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Updated
Feb 14, 2018 - C++
A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.
Knowledge hub to share and learn the state-of-the-art developments in computer graphics.
Controlling fluids in a reduced-dimensional simulation.
Computer graphics ships in cosmic desert simulation. Created at the University as the project within Computer Graphics classes in 2014. The purpose of this project was to learn and understand how computer graphics and simple animations work. The world of the project is based on freeGLUT engine.
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