A tool for MonoGame that automatically handles adding assets to the Content Pipeline project
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Updated
May 27, 2025 - C#
A tool for MonoGame that automatically handles adding assets to the Content Pipeline project
A powerful Rust library for content processing, enabling static site generation, document conversion, and templating.
Modular C# game engine with secure content packs, provider-based asset loading, SFML.Net integration, LDTK support, and built-in tools for compression, encryption, and event-driven gameplay.
A MonoGame implementation compatible with .NET 8.0 for the Tiled map editor.
Code gen kit for Go
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