cub3d-42
Here are 45 public repositories matching this topic...
42resources is a lightweight browser extension designed to assist 42 students in finding relevant resources for their projects. It provides curated links to blogs, videos, and testing tools, making it easier for users to learn, debug, and improve their work.
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Mar 19, 2025 - JavaScript
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. The goal be to make a dynamic view inside a maze.
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Jun 1, 2024 - C
This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. The goal is to make a dynamic view inside a maze, in which the player has to find your way.
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Jun 8, 2024 - C
🕹️ A simple raycaster written in C.
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Jul 26, 2025 - C
The Cub3d project aims to create a 3D labyrinth game. The player navigates through the maze from a first-person perspective, trying to reach certain goals. This project covers fundamental aspects of game programming, graphics management, and user interaction. Furthermore, it provides experience in basic 3D game mechanics, collision detection, and e
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Jun 15, 2025 - C
🎮 3D perspective game in a 2D map using raycasting. Inspired by Wolfenstein 3D.
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Feb 22, 2024 - C
3D raycasting engine implemented in C.
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Aug 23, 2024 - C
[42-Cursus] A project inspired by the classic Wolfenstein 3D game. This ray-caster uses MLX42 from Codam to create a dynamic 3D maze navigable in first-person view, with textured walls, floor/ceiling colors, and smooth controls.
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Jul 4, 2025 - C
A recreation of the world-famous Wolfenstein 3D game, which was the first FPS ever.
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Jul 28, 2024 - C
Cub3D is a 42 team project that recreates a Wolfenstein 3D-style game using raycasting. It involves building a dynamic 3D maze view with C and MiniLibX, focusing on graphics, algorithms, and game mechanics.
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Nov 28, 2024 - C
My first RayCaster with miniLibX -----------------------> This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
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Mar 13, 2025 - C
A first-person 3D maze game inspired by Wolfenstein 3D, built using raycasting techniques. Features include textured walls, dynamic lighting, player movement, and bonus elements like portals, enemies, animated weapons, and interactive doors—all implemented with efficient rendering for smooth gameplay.
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Apr 12, 2025 - C
A minimalist raycasting engine inspired by Wolfenstein 3D.
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Oct 6, 2024 - C
This project is inspired by the world-famous Wolfenstein 3D game, which is considered the first FPS ever created. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, where you will have to find your way.
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Feb 26, 2025 - C
Repository for the Cub3d project for 42 Porto.
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Nov 19, 2024 - C
A raycasting engine that handles map creation, texture loading, sprites, enemy entities, weapons AND has light and darkness implementation.
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Nov 23, 2024 - C
Modern reinterpretation of Wolfenstein 3D using ray-casting to create 3D graphics.
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Dec 21, 2024 - C
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