FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
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Updated
Oct 28, 2021 - C++
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
A Java audio-playback class, modeled on javax.sound.sampled.Clip, enhanced with concurrent playback and dynamic handling of volume, pan and frequency. Maven version.
A more powerful, intuitive, and concurrency safe Clip, for Java audio needs.
Immerse yourself in the waves of dynamic surround sound!
Examples demonstrating the use of AudioCue
Ren'Py presentation project about dynamic audio implementation for VN Conference 2024
Java class that provides a continuously varying stream of audio from a small sample base.
Examples of the use of AudioCue (Maven version)
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