Methods for creating fractal noise with a shader.
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Updated
Jan 5, 2023 - GLSL
Methods for creating fractal noise with a shader.
Interactive demos of procedural terrain generation (mountain generation) using Perlin noise, fractals, domain warping, ridged multifractals, and exponential slope weighting. Built with the aim of exploring game development, computer graphics, and generative art exploration. Pure JS code.
Terrain Generator Tool for Unity
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