Build Unity projects for different platforms
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Updated
Dec 20, 2024 - TypeScript
Build Unity projects for different platforms
Series of CI-specialised docker images for Unity.
Example using Unity Actions to test and build a unity project.
A GitHub Action for setting up the Unity Game Engine for CI/CD workflows
A GitHub Action for uploading an app build or workshop item to Steam
A Unity Build Pipeline utility package (UPM)
A GitHub Action to activate a Unity Game Engine license for CI/CD workflows
A GitHub Action to build, archive, and upload Unity exported Xcode projects.
A Jenkins Shared Library with a collection of functions for Unity projects.
Sample project for building a CI environment for Unity using GameCI with GitHub Actions.
A Github Action to execute Unity Editor command line arguments
A GitHub action for setting up the Unity Game Engine for CI/CD workflows.
A GitHub Action to setup the steamcmd tool command alias
A Unity Build Pipeline utility package (UPM)
A GitHub Action for uploading a Meta Quest app to the Meta Quest store
A GitHub action to automate Rojo project builds.
A GitHub Action for setting Unity Engine UPM private scoped registry credentials in CI/CD workflows
GitHub action to setup the Godot game engine so it can run in graphical mode (i.e. non-headless) on Linux, Windows, and macOS.
Add a description, image, and links to the game-ci topic page so that developers can more easily learn about it.
To associate your repository with the game-ci topic, visit your repo's landing page and select "manage topics."