A curated collection of resources to game development.
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Updated
Jun 24, 2024
A curated collection of resources to game development.
A collection of some JS based Wwise tools using WAAPI
ReaperToWwise 1.0 – game audio implementation tool
This is a small framework containing two way to integrate Fmod on your project. You can find more information following this link with the documentation of this project: https://docs.google.com/document/d/1aQfWd_yYIhjpqman78KDFuaMZv18HvGTEpsI5RlCZVc/edit?usp=sharing
Wind generator plugin for Unity and Standalone with Intensity, Speed, Amplitude, Whistle, Pan and Howl controls.
The State of the Art in Procedural Audio
Neural network based audio event tagging using YAMnet to organize audio assets in Unity.
Tech Demo of Procedural Audio
This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in FMOD and program it using Blueprints and C++.
My Audio Manager singleton that I've been using as a basis for projects in XR in Unity.
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