🐦 Flappy Bird game reincarnation [GameplayKit, SpriteKit, iOS 12+].
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Updated
May 7, 2023 - Swift
🐦 Flappy Bird game reincarnation [GameplayKit, SpriteKit, iOS 12+].
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
Play Breakout game on your MacBook Pro with Touch Bar, using SpriteKit. 用 Touch Bar 在 Mac 上玩打砖块游戏
🕹 iOS game - classic Tic Tac Toe with AI and state machines [Swift + SpriteKit + GameplayKit].
A modern Minesweeper app for the Mac
A platformer game designed for the iphone 8-XS, created with an object oriented approach and MVC pattern. Technical details/Credits in README
🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) 🤯
A path-finding library powered by GameplayKit 👾
Repo for the book "Apple Game Frameworks and Technologies, Build 2D Games with SpriteKit & Swift" by Tammy Coron published by The Pragmatic Bookshelf.
Simple space-shooter game using coremotion, bonus augmented reality feature
State machine creation framework written in Swift inspired by GKStateMachine from Apple GameplayKit
Mock Angry Birds gaming app
Automatically report players.
🐈 A desktop pet for your Mac, that follows your mouse or trackpad pointer around the screen.
Pathfinding example with GameplayKit
2D Survival Game Built on SpriteKit & GamePlay Kit
Tic Tac Toe (a.k.a Noughts and Crosses) sample game for iOS made using GamePlayKit and SpriteKit
The game is based on the book: "Swift for Kids: A Playful Introduction to Making iPhone and iPad Apps". I made the changes so that the code is up to date as of November 2021 (iOS 15.0.2). Contains: SpriteKit, GameplayKit, UIGestureRecognizer, SKSpritenode
Creating a stateful UI with GameplayKit - Voice Control
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