A C# version of the generials.io tutorial. See: https://github.com/vzhou842/generals.io-Node.js-Bot-example
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Updated
Feb 17, 2017 - C#
A C# version of the generials.io tutorial. See: https://github.com/vzhou842/generals.io-Node.js-Bot-example
2D/3D models + textures of flora used in my C&C Generals: Situation Zero mod project
Official utils for processing generals.io replays. Learn more at http://dev.generals.io/replays
An example Node.js bot for generals.io. Learn more at http://dev.generals.io/api#tutorial
Gathering to game bot for discord server
Part of the ZeroSyntax series. Contains snippets for Command & Conquer Generals Zero Hour Map.ini syntax
Project that aims to create tools used for map.ini manipulation for Command & Conquer Generals Zero Hour. Tools like syntax highlighting, warning and error messages and language server.
Русификатор мода Generals Evolution для игры C&C: Red Alert 3
Part of the ZeroSyntax series. Contains syntax highlighting for Command & Conquer Generals Zero Hour Map.ini syntax
"Serial Key Already in Use" Fix. Supports Steam release.
Part of the ZeroSyntax series. Contains diagnostics for Command & Conquer Generals Zero Hour map.ini syntax.
VIV/BIG decoder/encoder - CLI and Python module in C. Supports BIGF BIGH BIG4
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
Community Patch to fix and improve original Generals Zero Hour 1.04
An open source re-implementation of Generals : Zero Hour written in C++.
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