An old project of mine. Used to generate simple infinite terrains in Unity.
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Updated
Jan 13, 2016 - C#
An old project of mine. Used to generate simple infinite terrains in Unity.
Real-time Procedural Multifractal Terrain Generation, developed in C++/OpenGL, that generates infinite multifractal terrains using Fractal Brownian Motion and Perlin Noise. Features Physically-Based Rendering (PBR), Image-Based Lighting (IBL), HDR skybox and Volumetric Fog Rendering.
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