A procedural corrugator of mesh for cloth materials based on wave function collapse, part of the software for a PBD cloth simulator.
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Updated
Dec 6, 2020 - C
A procedural corrugator of mesh for cloth materials based on wave function collapse, part of the software for a PBD cloth simulator.
Mesh deformation & blending in Unity
Project for the course 3D scanning and motion capture (IN2354) Fall 23 TUM
Sphere that deforms on colision.
A Unity script that uses mesh deformation and coroutines to gradually deflate a tire in Unity over time with adjustable deflation amount and time, assigns the tire mesh at runtime and calls the deflate function automatically.
Code used during my thesis to apply a simple inherent strain deformation to meshes.
Procedural Object Mesh Manipulation (Triangular Meshes, 3D Models) Using C++ in Unreal Engine (UE 4.26).
A Simulation System for Physics-Based 3D Mesh Deformation
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
As-Rigid-As-Possible Surface Deformation, an iterative mesh processing scheme in which the shape is stretched or sheared while the local rigidity is being preserved.
OpenCVを用いてメッシュ変形を行うサンプル
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
Implementation of the embedded deformation algorithm
Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)
A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
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