Giocatore per progetto di algoritmi e strutture dati UniBO 20/21
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Updated
May 20, 2022 - Java
Giocatore per progetto di algoritmi e strutture dati UniBO 20/21
MNK-game engine (generalized tic-tac-toe board game) and Player AI based on an improved Alpha-Beta pruning search algorithm with threat detection heuristic which runs in O(√(n!)*log(N+M)) time on average case
Player for generalised Connect Four able to pick each move within a time limit
Tic-tac-toe with minimax AI algorithm, created with React.
MNK Game è un'applicazione sviluppata in Java che implementa un avversario artificiale che gioca a una versione generalizzata di tris con M righe, N colonne e K segni da congiungere.
MNK game (generalized Tic-Tac-Toe) in a single line of python code
A generalized Tic-Tac-Toe game solver
Framework for describing and simulating board games and other abstract strategy games
Progetto del corso di algoritmi e strutture dati.
Project for the University of Bologna Algorithms and Data Structures course (a.y. 2020-21).
MNK game - Alpha Beta pruning
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