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C# implementation of neural networks library. Contains basic types of layers (dense, convolution, pooling, flatten). Supports single CPU, Multi-CPU and GPU tensor operations (using ManagedCUDA). This project is no longer developed, since I ported it to C++ and greatly expanded (Neuro_).
A comprehensive CPU Scheduling Simulator designed to emulate Multi-Level Feedback Queue (MLFQ) scheduling policies in a multi-CPU system environment, featuring configurable priority levels, quantum lengths, and detailed performance analysis.