Direct Volume Rendering Path Tracer
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Updated
Apr 3, 2020 - C
Direct Volume Rendering Path Tracer
A simple Octree structure that can build up on the Point Clouds
Massive crowd-dynamics steering/flocking emergency egress simulation developed under a DHS grant in 2006
A 3D navigation system for Unity featuring space discretization with an octree and path planning using A* Lazy Theta ecc..
Prototype of a physics simulation engine using position based dynamics.
Change detection in point clouds using 3D fractal dimension
Octree partitioning 3-D points into spatial subvolumes using PTHREADS and OPENMP
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