sdl2
 
    Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Here are 4,598 public repositories matching this topic...
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
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            Oct 28, 2025 
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An open source re-implementation of RollerCoaster Tycoon 2 🎢
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            Oct 29, 2025 
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A lightweight text editor written in Lua
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            Oct 27, 2025 
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Cross-platform Audio Visualizer
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            Oct 29, 2025 
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Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
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            Oct 27, 2025 
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SuperTux source code
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            Oct 29, 2025 
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A retro multiplayer shooter
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            Jul 12, 2025 
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MLT Multimedia Framework
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            Oct 30, 2025 
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An open source re-implementation of Chris Sawyer's Locomotion
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            Oct 27, 2025 
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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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            May 29, 2022 
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Created by SDL Community
Released 1998
- Followers
- 38 followers
- Organization
- libsdl-org
- Website
- github.com/topics/sdl
- Wikipedia
- Wikipedia