Tracks all issues for Serilum's Minecraft mods on CurseForge and Modrinth.
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Updated
Mar 27, 2025
Tracks all issues for Serilum's Minecraft mods on CurseForge and Modrinth.
🎓 Collective is a shared library with common code for all of Serilum's mods.
📚 Automatically refills the player's hand when using the final item if a replacement exists.
🧑🌾 Gives all villager entities a default or custom name to liven up the world.
🌲 Harvest full trees and huge mushrooms instantly with an axe. Includes fast leaf decay and sapling placement. Also works for warped (nether) trees. Become a master tree chopper quick in no time.
📦 Give all new players joining the world configurable starter gear, items and/or potion effects. It can overwrite the initial inventory, or add the items after. Compatible with FTB Team Islands.
♾ Prevents villager trades from locking up, making them always available. Trade away!
🧭 Complete randomly generated quests each day for experience and loot! Made for the 2024 CurseForge ModJam.
🙅 Removes those pesky slimes when you're trying to be creative in a superflat world.
🏛️ Allows the creation of buildings on initial world generation at spawn via schematic files.
🔆 [Client] Press G to toggle the brightness/gamma in-game to maximum and get night vision.
🏙 Sets the spawn point in a new world to the center of a village.
💰 Patches the anvil to set the default level cost, material cost and percentage repaired.
💾 Creates back-ups of player inventories before death, which can be loaded via commands.
⛏️ Harvest entire ore veins instantly and drop ore items at the initial block position.
📸 [Client] Takes a screenshot every time an advancement is achieved. Document your progress!
🗿 Adds a configurable chance for mobs to drop their head, using vanilla resources only.
🚪 Automatically opens doors around the player and closes them with a configurable delay.
🏃 Sprint and walk while crouching/sneaking at the speed of as if you weren't.
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